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Vertex shader compilation failure.
05-31-2011, 10:36 AM,
#2
 
It looks like you're using the nouveau open-source nvidia drivers. The shader declares it's using #version 120 of the GLSL, and calls texture2DLod(sampler2D sampler, vec2 coord, float lod) which is the correct function call per the specification:
http://www.opengl.org/registry/doc/GLSLa...1.20.8.pdf

The driver reports:
Quote:0:0(0): error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'

This is probably a bug in the nouveau driver.
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Messages In This Thread
[No subject] - by joevenzon_phpbb2_import3 - 05-31-2011, 10:36 AM
[No subject] - by antoniovazquez - 05-31-2011, 01:45 PM
[No subject] - by NaN - 10-22-2011, 08:14 AM
[No subject] - by abs1nth - 10-22-2011, 08:55 AM
[No subject] - by NaN - 10-22-2011, 10:38 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-22-2011, 02:03 PM
[No subject] - by NaN - 10-22-2011, 02:11 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-23-2011, 02:58 PM

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