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viewer-centered perspective and hand-tracked steering
05-17-2011, 07:05 PM,
#4
 
Quote:but "injecting" the code for the marker-tracking based steering seems less trivial
The most simple way would be to override carinputs[CARINPUT::STEER_LEFT] and carinputs[CARINPUT::STEER_RIGHT] just before car.HandleInputs(carinputs, TickPeriod()); in void GAME::UpdateCarInputs(CAR & car). The value range is [0, 1].

A more sophisticated approach might be to hook your code as a JOYSTICK to EVENTSYSTEM_SDL. And add your input polling code to void EVENTSYSTEM_SDL:TonguerocessEvents().
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Messages In This Thread
[No subject] - by NaN - 04-30-2011, 11:29 AM
[No subject] - by mUogoro - 05-17-2011, 06:25 PM
[No subject] - by NaN - 05-17-2011, 07:05 PM
[No subject] - by NaN - 05-17-2011, 07:17 PM
[No subject] - by mUogoro - 05-18-2011, 06:37 AM
[No subject] - by NaN - 05-18-2011, 10:31 AM
[No subject] - by joevenzon_phpbb2_import3 - 05-19-2011, 10:42 AM
[No subject] - by fabske - 06-20-2011, 12:49 PM
[No subject] - by antoniovazquez - 06-21-2011, 08:57 AM

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