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viewer-centered perspective and hand-tracked steering
04-30-2011, 11:29 AM,
#2
 
Hacking the tracking should be simple. You can override the inputs in void GAME::UpdateCarInputs(CAR & car) game.cpp.

Quote:physical simulation
You could implement a btRigidBody based camera. Attach it with a constraint to the car body. This would allow to simulate head movement due to inertia.
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Messages In This Thread
[No subject] - by NaN - 04-30-2011, 11:29 AM
[No subject] - by mUogoro - 05-17-2011, 06:25 PM
[No subject] - by NaN - 05-17-2011, 07:05 PM
[No subject] - by NaN - 05-17-2011, 07:17 PM
[No subject] - by mUogoro - 05-18-2011, 06:37 AM
[No subject] - by NaN - 05-18-2011, 10:31 AM
[No subject] - by joevenzon_phpbb2_import3 - 05-19-2011, 10:42 AM
[No subject] - by fabske - 06-20-2011, 12:49 PM
[No subject] - by antoniovazquez - 06-21-2011, 08:57 AM

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