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How to create many displays
03-30-2011, 01:19 PM,
#2
 
Wow, that would be an interesting feature!
The most naive approach would be to draw the scene per screen(GAME::BeginDraw()), adjusting the camera accordingly I guess.
I think I would start with getting the 5 screens to work in SDL(SDL 1.3). Then make vdrift work with it.
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How to create many displays - by Randika - 03-30-2011, 04:31 AM
[No subject] - by NaN - 03-30-2011, 01:19 PM
[No subject] - by Randika - 03-31-2011, 01:46 AM

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