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Segfault on wall collision
04-24-2006, 05:43 PM,
#4
 
Sometimes, but not always, when I run into a wall, especially it seems if it's a guard rail with lots of contours (as opposed to a flat wall of some kind) VDrift begins printing tons of Detected NaN statements on the console and the screen goes black. At this point I'm usually force to kill -9 vdrift in order to get it to die, it doesn't segfault on its own. This is why I was wondering if you got the messages or not. Let me know if you can reproduce it again.
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Messages In This Thread
RE: Segfault on wall collision - by abs1nth - 04-24-2006, 03:16 PM
[No subject] - by thelusiv - 04-24-2006, 03:20 PM
[No subject] - by abs1nth - 04-24-2006, 04:24 PM
[No subject] - by thelusiv - 04-24-2006, 05:43 PM

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