Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Car. Material properties
11-28-2010, 07:31 PM,
#7
 
i created a normal map for the xs to make seams between body panels.

it turned out pretty bad, a bunch of shiny squares followed the lines.

doesn't vdrift compress textures in-game? because the normal maps have jpeg-like compression artifacts, but shiny.

and it's not just me; the normal maps look good when loaded into different programs.
Reply


Messages In This Thread
Car. Material properties - by Surzh - 11-27-2010, 09:18 PM
[No subject] - by NaN - 11-28-2010, 04:38 AM
[No subject] - by portets - 11-28-2010, 05:03 AM
[No subject] - by NaN - 11-28-2010, 05:29 AM
[No subject] - by fudje - 11-28-2010, 11:54 AM
[No subject] - by NaN - 11-28-2010, 12:06 PM
[No subject] - by portets - 11-28-2010, 07:31 PM
[No subject] - by fudje - 11-29-2010, 04:45 AM
[No subject] - by NaN - 11-29-2010, 06:57 AM
[No subject] - by portets - 11-29-2010, 07:47 AM
[No subject] - by fudje - 11-29-2010, 11:06 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-04-2010, 07:05 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)