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rendering by Ogre
11-24-2010, 01:23 PM,
#28
 
In VDrift the intersection point with the bezier is calculated by adaptive tessellation of the bezier patch(refining ray-quadrilateral intersection). I have been playing with the idea to adapt this technique to track meshes. Retrieve the intersecting triangle from bullet, use vertices and normals of the triangle as patch parameters, raycast against it.
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Messages In This Thread
rendering by Ogre - by CrystalH - 04-09-2010, 04:08 PM
[No subject] - by NaN - 04-10-2010, 02:46 AM
[No subject] - by CrystalH - 04-10-2010, 06:04 AM
[No subject] - by NaN - 04-10-2010, 11:00 AM
[No subject] - by CrystalH - 04-10-2010, 01:42 PM
[No subject] - by NaN - 04-11-2010, 05:39 AM
[No subject] - by CrystalH - 04-11-2010, 02:28 PM
[No subject] - by joevenzon_phpbb2_import3 - 04-11-2010, 06:56 PM
[No subject] - by NaN - 04-12-2010, 07:23 AM
[No subject] - by CrystalH - 06-06-2010, 01:03 PM
[No subject] - by MADBAD - 06-06-2010, 02:55 PM
[No subject] - by joevenzon_phpbb2_import3 - 06-06-2010, 04:16 PM
[No subject] - by CrystalH - 07-31-2010, 02:09 PM
[No subject] - by NaN - 08-02-2010, 06:59 AM
[No subject] - by charlieg - 08-02-2010, 07:40 PM
[No subject] - by charlieg - 08-06-2010, 10:46 AM
[No subject] - by CrystalH - 08-06-2010, 12:25 PM
[No subject] - by Thib25 - 08-07-2010, 04:58 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-07-2010, 11:44 PM
[No subject] - by CrystalH - 08-08-2010, 11:36 AM
[No subject] - by Thib25 - 08-08-2010, 12:12 PM
[No subject] - by CrystalH - 08-08-2010, 01:11 PM
[No subject] - by CrystalH - 09-19-2010, 02:16 PM
[No subject] - by CrystalH - 11-15-2010, 12:34 PM
[No subject] - by CrystalH - 11-24-2010, 06:44 AM
[No subject] - by NaN - 11-24-2010, 10:23 AM
[No subject] - by CrystalH - 11-24-2010, 12:42 PM
[No subject] - by NaN - 11-24-2010, 01:23 PM
[No subject] - by CrystalH - 01-02-2011, 03:35 PM
[No subject] - by NaN - 01-02-2011, 05:38 PM
[No subject] - by CrystalH - 01-02-2011, 06:28 PM
[No subject] - by NaN - 01-03-2011, 08:16 AM
[No subject] - by joevenzon_phpbb2_import3 - 01-04-2011, 01:15 AM
rendering by Ogre, Stunt Rally - by CrystalH - 01-08-2011, 07:47 AM
[No subject] - by charlieg - 01-10-2011, 10:02 PM
[No subject] - by CrystalH - 04-03-2011, 08:22 AM
[No subject] - by NaN - 04-03-2011, 09:59 AM
[No subject] - by CrystalH - 04-03-2011, 11:28 AM
[No subject] - by NaN - 04-03-2011, 01:35 PM
[No subject] - by CrystalH - 04-03-2011, 02:58 PM
[No subject] - by NaN - 04-03-2011, 03:18 PM
[No subject] - by CrystalH - 04-03-2011, 03:32 PM
[No subject] - by skankerror - 04-04-2011, 11:06 AM
[No subject] - by CrystalH - 04-04-2011, 01:08 PM
[No subject] - by nomoo - 04-04-2011, 03:44 PM
[No subject] - by skankerror - 04-04-2011, 03:54 PM
[No subject] - by CrystalH - 08-01-2011, 01:58 PM
[No subject] - by NaN - 08-02-2011, 09:11 AM
[No subject] - by NaN - 08-02-2011, 09:36 AM
[No subject] - by CrystalH - 08-02-2011, 03:59 PM
[No subject] - by NaN - 08-02-2011, 04:13 PM
[No subject] - by CrystalH - 08-02-2011, 04:34 PM
[No subject] - by CrystalH - 10-19-2011, 03:09 PM
[No subject] - by NaN - 10-19-2011, 05:39 PM
[No subject] - by NaN - 10-22-2011, 12:07 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-22-2011, 02:04 PM
[No subject] - by CrystalH - 01-04-2012, 06:06 PM
[No subject] - by joevenzon_phpbb2_import3 - 01-05-2012, 02:23 PM
[No subject] - by CrystalH - 01-05-2012, 03:38 PM
[No subject] - by CrystalH - 02-22-2012, 06:43 PM

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