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Suspension subclassing; CARSUSPENSIONINFO struct.
11-21-2010, 02:20 PM,
#18
 
The joeserialize stuff is used to write out the state of the car for replay and multiplayer (although multiplayer has been broken/disabled for at least a couple years). The idea is that any variables which change state during execution should be seriailzed. The replay system works by playing back all inputs and then also snapping to output state every second or so.
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Messages In This Thread
[No subject] - by NaN - 11-18-2010, 11:04 AM
[No subject] - by fudje - 11-18-2010, 07:11 PM
[No subject] - by fudje - 11-18-2010, 08:02 PM
[No subject] - by fudje - 11-19-2010, 12:39 AM
[No subject] - by NaN - 11-19-2010, 01:13 PM
[No subject] - by NaN - 11-19-2010, 02:28 PM
[No subject] - by fudje - 11-19-2010, 04:20 PM
Patch for LE data. - by fudje - 11-20-2010, 01:08 AM
[No subject] - by fudje - 11-20-2010, 01:55 AM
[No subject] - by fudje - 11-20-2010, 04:19 AM
[No subject] - by NaN - 11-20-2010, 07:41 AM
[No subject] - by fudje - 11-20-2010, 03:41 PM
[No subject] - by fudje - 11-21-2010, 04:46 AM
[No subject] - by NaN - 11-21-2010, 07:32 AM
[No subject] - by NaN - 11-21-2010, 07:36 AM
[No subject] - by fudje - 11-21-2010, 11:30 AM
[No subject] - by joevenzon_phpbb2_import3 - 11-21-2010, 02:20 PM
[No subject] - by fudje - 11-21-2010, 09:02 PM
[No subject] - by fudje - 11-22-2010, 07:51 PM
[No subject] - by fudje - 11-26-2010, 01:24 AM
[No subject] - by NaN - 11-26-2010, 07:53 PM
More stuff - by fudje - 12-01-2010, 06:08 AM
[No subject] - by NaN - 12-01-2010, 12:59 PM

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