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Collision doesn't work (partially) on FreeBSD
11-17-2010, 02:13 AM,
#3
 
NaN Wrote:
Quote:could be by the latest version of bullet (2.77) that I'm using on my fbsd box
This shouldn't be an issue. We are including bullet source(bullet directory).

Quote:some areas (almost all) of some tracks can be trasppassing (cars, walls, etc)
If they are not marked as collidable you will be able to pass through.

Quote:Tell me what kind of information could help you for fix it.
To fix it someone with a lot of spare time would have to check, mark the meshes as collidable.

Currently, could it be considerated like normal because vdrift is in a re-implemented stage and some things need a bit of help? I'm wondering it because I want to commit new version of vdrift to FreeBSD port tree and if it is not a bug then I haven't problem to do it

Greetings
ACM
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Messages In This Thread
[No subject] - by NaN - 11-15-2010, 07:30 PM
[No subject] - by ACMhUnTeR - 11-17-2010, 02:13 AM
[No subject] - by joevenzon_phpbb2_import3 - 11-17-2010, 11:35 AM
[No subject] - by ACMhUnTeR - 11-18-2010, 01:36 AM
[No subject] - by portets - 11-18-2010, 06:20 PM
[No subject] - by fudje - 11-18-2010, 08:10 PM

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