09-03-2007, 12:03 AM,
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kidrock
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Posts: 230
Threads: 17
Joined: Apr 2007
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Is it just me or does suzuka 2005 now have more of those invisible bumps on the main straight? :? :?
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09-03-2007, 03:17 AM,
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xTs
Member
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Posts: 150
Threads: 8
Joined: Oct 2006
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suzuka got 3 or 4 before on the main straight. Havent played it with the bugfix yet....
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09-03-2007, 10:44 AM,
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kidrock
Member
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Posts: 230
Threads: 17
Joined: Apr 2007
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Ya theres still four on suzuka. guess this didn't fix all the bump bugs?
P.S. Somebody make it so that there is no skidding noise on sand and grass, but rather a muffled noise.
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09-04-2007, 08:23 PM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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joevenzon Wrote:All remaining road bump bugs should be fixed R1838.
but wall collision doesn't work any more (r1839). did i miss something?
--alex--
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09-05-2007, 03:20 AM,
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xTs
Member
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Posts: 150
Threads: 8
Joined: Oct 2006
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Maybe those bumps are really on the track.
How hard is it to create a wireframe mode?
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09-05-2007, 04:29 PM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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joevenzon Wrote:Okay, as mentioned in IRC, it looks like this didn't fix all of the bumps. Damn.
i am sure the "bumps" have something to do with the vertical wall collision detection. on suzuka the bumps are back (now that vertical collision detection has been put back in) and when i hit a guardrail the car goes flying (so something is not quite right there).
--alex--
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09-07-2007, 08:43 PM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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alex25 Wrote:i am sure the "bumps" have something to do with the vertical wall collision detection. on suzuka the bumps are back (now that vertical collision detection has been put back in) and when i hit a guardrail the car goes flying (so something is not quite right there).
i made a short recording of t73 at suzuka. you can get it from http://caliban.lbl.gov/vdrift/4.vdr. the wheels of the t73 seem to go through the guardrail. the collision box is probably too small but i don't know how to adjust it. then you notice that as the car moves along it suddenly just goes nuts. this is probably the vertical collision detection not working properly. then there is the stutter, the car kind of jumps backwards just a little bit. some interpolation code is probably wrong and this i suspect confuses the collision detection code.
no solutions, unfortunately.
--alex--
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