11-26-2006, 11:05 PM,
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reece146
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Posts: 187
Threads: 26
Joined: Oct 2006
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Build for OS X
Here it is: http://moose.ca/content/vdrift_Build-139..._X.tar.bz2
This is a universal binary (tested on PPC only).
Un-bzip this file in the same directory where your svn copy of the data exists.
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11-28-2006, 11:39 PM,
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reece146
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Posts: 187
Threads: 26
Joined: Oct 2006
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Updated to universal binary and Build 1393.
Someone want to make this thread sticky? I'll keep it relatively up to date as time/interest allows.
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02-08-2007, 11:47 AM,
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reece146
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Posts: 187
Threads: 26
Joined: Oct 2006
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So, do I bother with this or not?
XCode is ~1GB to download. I know that over my high speed satellite link it would take a very long time to download (~100MB / day quota). Dial-up would be mostly useless. I ended up downloading XCode at work.
If anyone wants the latest build (1511 currently) post to this thread and I will revise the link at the top.
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08-10-2007, 05:57 PM,
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cologne
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Posts: 203
Threads: 35
Joined: Mar 2007
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I would like to test new builds on Mac (iMac PPC and Macbook-Intel) from time to time. Without it´s hard to follow the discussion here...
Sorry, but there isn´t time to learn SVN (I installed it...) and compiling.
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08-14-2007, 01:04 PM,
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cotharyus
Senior Member
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Posts: 332
Threads: 17
Joined: Oct 2006
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Ok, current SVN build:
https://cotharyus.net/download.php?list.5
Keep an eye out. Every time something good changes, I'll post a link. Since I've got a couple of macs to work with now, this shouldn't be a problem for me to maintain.
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08-14-2007, 06:38 PM,
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cologne
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Posts: 203
Threads: 35
Joined: Mar 2007
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Thanks for the build!
But it doesn´t start. :-(
Console shows:
Code: Found config file /Users/gerd/Library/Preferences/VDrift/controls.
Found config file /Users/gerd/Library/Preferences/VDrift/VDrift.config.
Version of game: 2007-08-14
Skin name not found in config file...
Warning: option-47 is missing its default value. Assuming "".
Run with -verbose for troubleshooting.
Run with -nosound to disable sound.
Run with -benchmark to play a replay and output benchmark data.
0 joystick(s) found:
Card supports: drawbuf1 auxbuf0 antialiasing anisotropy16 cubemapping shaders multitexturing16 texture_rectangle depth_texture shadow framebuffer_objects
Card does not support:
Status: Using GLEW 1.4.0
Fragment shaders enabled
EXCEPTION: /Users/lauasanf/code/vdrift/tools/osx/../../src/shader.cpp, line 185: Shader file not found: /Programme/vdrift_20070814/data/shaders/simple/vertex.glsl
There is a private path: "/Users/lauasanf/code/vdrift/tools/osx/.."
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08-15-2007, 04:44 AM,
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cologne
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Posts: 203
Threads: 35
Joined: Mar 2007
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@joevenzon
Inside cotharyus´s build the file exists:
Code: vdrift/vdrift-data/shaders/simple/vertex.glsl
@cotharyus
Our "minimal" Package downloads with over 500MB and expands to nearly one gig. Did you you include the complete SVN (directory: vdrift)?
Two images , the compiled application and SVN, would be smarter... :-)
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08-15-2007, 07:58 AM,
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abs1nth
Senior Member
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Posts: 358
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Joined: Sep 2005
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cotharyus Wrote:my thoughts on it where people grabbing the SVN are probably already building their own. i vote for including at least the minimal data package otherwise it kind of defeats the purpose.
the disk image is so big because it includes both the full and the minimal package, it is kinda messed up. the minimal one doesn't start because it misses the shaders, but these can be copied over from the full one. did you generate the disk image automatically using the release-deployment script? if so i have to have a look why it is broken now...
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