The TL2 is a pretty good drifter at 60-70 mph... that seems to be the sweet spot for me in that car. I can't do low speed drifts with it because it's too underpowered to break the rear end loose with the gas pedal alone, but at higher speeds starting and recovering from drifts is juuuust right. By the way, there are a few bugs with the replay system that I noticed... for one, if you disable ABS/TCS while recording a replay, that input isn't saved into the replay so it doesn't get played back, either. I think if we refactored the code a bit (which would also make recording AI drivers easy) it'll be easier to make sure that replays end up recording properly even when we add new controls down the line. I don't want to go into it too much here, but since we are in the bugs forum, now... the basic idea would be to make the AI or player classes populate an input list, which you'd then pass to the game engine to apply to a car. During a replay record you'd also pass them to the replay class. During a replay play the replay class would populate input lists and pass them to the game engine to apply to the cars.
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