03-24-2007, 02:13 PM,
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apple2
Junior Member
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Posts: 5
Threads: 1
Joined: Mar 2007
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Mouse input in the new release
Congratulations for the new wonderful release. It's pretty cool and its one of the best free open source projects.
I'm really sorry about the n00b question but how do I have to configure the mouse to use it for steering and accelerating?
When I use the assign controls menu I can configure the mouse the way I want but after that in the game this has no effect.
If i could use mouse in the game the joy would be complete.
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03-24-2007, 03:10 PM,
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apple2
Junior Member
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Posts: 5
Threads: 1
Joined: Mar 2007
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Thanks for the quick reply.
I enabled the input graph and I can see that its not moving.
I'm using ubuntu and simple ps2 mouse.
Here is my controls file: http://store3.data.bg/bagger/controls
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03-25-2007, 06:33 AM,
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apple2
Junior Member
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Posts: 5
Threads: 1
Joined: Mar 2007
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I'm sorry for the link.
Here is the file:
#Generated by VDrift, feel free to edit manually
# joystick type: wheel or joystick, touchiness compensation
joysticktype joystick off
# for a joystick button:
# [function name] joy [joystick number] button [button number] [true for not held down, false for held down] [true to trigger when button is pressed, false to trigger when button is released]
# for a joystick axis:
# [function name] joy [joystick number] axis [axis number] [true for positive axis, false for negative axis] [deadzone] [exponent] [gain]
# for a keyboard key:
# [fuction name] key [key name as defined in lists/keys] [true for keys that aren't held down, false for keys that are] [true to trigger when key is pressed, false to trigger when key is released]
reset key r false true
neutral key n true true
first_gear key 1 true true
second_gear key 2 true true
third_gear key 3 true true
fourth_gear key 4 true true
fifth_gear key 5 true true
sixth_gear key 6 true true
reverse key BACKQUOTE true true
view_hood key F1 true true
view_incar key F2 true true
view_chaserigid key F3 true true
view_chase key F4 true true
view_orbit key F5 true true
view_free key F6 true true
view_external key F7 true true
view_extfollow key F8 true true
pan_left key KP4 true true
pan_right key KP6 true true
pan_up key KP2 true true
pan_down key KP8 true true
replay_ff key PERIOD true true
replay_rw key COMMA true true
screen_shot key F12 true true
joystick_info key j true true
pause key p true true
disengage_shift_up key w true true
disengage_shift_up mouse button 1 true true
disengage_shift_down key s true true
disengage_shift_down mouse button 3 true true
engage key w true false
engage key s true false
engage mouse button 1 true false
engage mouse button 3 true false
gas mouse motion up
brake mouse motion down
steer_left mouse motion left
steer_right mouse motion right
start_engine key s true true
start_engine mouse button 2 true true
handbrake key SPACE false true
P.S. I compiled vdrift on ia64
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03-25-2007, 11:39 AM,
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apple2
Junior Member
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Posts: 5
Threads: 1
Joined: Mar 2007
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I'm sorry about finding a bug that early but the mouse is the main input available for me and I hope this would be fixed soon.
If there is a way for me to help, I would be glad to.
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03-26-2007, 11:51 PM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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joevenzon Wrote:Hmm, mouse steering works for me. How odd.... it doesn't work for me either. something to do with the config options (i tried to back up to a version that worked from a few days ago but still no go).
--alex--
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03-27-2007, 05:41 AM,
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apple2
Junior Member
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Posts: 5
Threads: 1
Joined: Mar 2007
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I tried the new svn and
Mouse input is working now.
Thanks for the efforts and the quick fix.
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04-04-2007, 04:39 AM,
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iangoldby
Junior Member
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Posts: 1
Threads: 0
Joined: Apr 2007
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Is this fix likely to be released as a formal release sometime soon?
How long should I expect to wait until I can download a working version?
Many thanks.
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