(10-09-2014, 03:26 PM)Timo 6 Wrote: Getting lots (and lots) of 'ERROR: OpenGL error "invalid operation" during: before FBO begin' (gl2/deferred.conf) or 'ERROR: OpenGL error "invalid operation" during: render output end' (gl2/basic.conf) in log.txt, but apart from that it seem to be working well ![Smile Smile](https://www.vdrift.net/Forum/images/smilies/smile.gif)
EDIT: There's a 'ERROR: OpenGL error "invalid operation" during: Texture ID generation' just after the car loads as well.
Hey, we are making progress.
The builtin error checking is not very detailed, doesn't check every gl call.
Could you try to get a gl trace again, to see where the errors happen (the profiler should have an option to continue in case of errors).