08-02-2014, 11:07 AM,
(This post was last modified: 08-02-2014, 01:38 PM by NaN.)
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NaN
Posting Freak
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Posts: 2,024
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Test build 2014-08-02 and call for translators
This one should fix language selection on Windows.
Grab files as usual from here:
http://sourceforge.net/projects/vdrift/f...%20builds/
Windows: vdrift-win32-2014-08-02.7z
Linux: vdrift-2014-08-02.tar.bz2
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08-03-2014, 06:56 AM,
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slickx
Expert 3D Modeler
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Posts: 123
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Joined: Feb 2013
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RE: Test build 2014-08-02 and call for translators
SO FAR THE BEST BUILD !!!!!THANK YOU VERY MUCH!
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08-03-2014, 10:50 AM,
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CrystalH
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Posts: 113
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RE: Test build 2014-08-02 and call for translators
I've found some weird bug, when binding controls.
If I have my mouse still, I can bind keys (car controls).
But when I press Bind while moving mouse (even tiny bit) everything is stuck, can't bind neither mouse nor key, have to kill vdrift.exe in processes.
For anisotropy I see only Off and 1X, is that normal ?
I got about 220 Fps on default settings, but all is rather dark, like there was no light. Nothing bad in log.txt.
http://imgur.com/spjGsQM
On all highest settings Fps is 82-90 and looks good.
Lastly a small thing with shadows on Nordschleife. I'm guessing that there is terrain below road and is very close. No idea why the white outline then. If so, then probably track's mesh fault.
http://imgur.com/UL0NTA0
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08-03-2014, 01:01 PM,
(This post was last modified: 08-03-2014, 01:02 PM by NaN.)
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NaN
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RE: Test build 2014-08-02 and call for translators
(08-03-2014, 10:50 AM)CrystalH Wrote: I've found some weird bug, when binding controls.
If I have my mouse still, I can bind keys (car controls).
But when I press Bind while moving mouse (even tiny bit) everything is stuck, can't bind neither mouse nor key, have to kill vdrift.exe in processes.
For anisotropy I see only Off and 1X, is that normal ?
I got about 220 Fps on default settings, but all is rather dark, like there was no light. Nothing bad in log.txt.
http://imgur.com/spjGsQM
On all highest settings Fps is 82-90 and looks good.
Lastly a small thing with shadows on Nordschleife. I'm guessing that there is terrain below road and is very close. No idea why the white outline then. If so, then probably track's mesh fault.
http://imgur.com/UL0NTA0
Thanks a lot for testing CrystalH. Could you also upload you vdrift.config for the dark version and log.txt? I am mainly interested what GL version is reported and renderer configuration. gl3 deferred requires shadows to be enabled for example, else you will get incorrect rendering.
The major difference to previous builds is that OpenGL Core Profile is requested by default. We are using GLEW for GL setup and feature checks. I've noticed some issues on Linux with it, although I've assumed it would be a driver issue. Maybe it is time to replace it.
82-90 fps is about what I would expect for gl3 renderer, gl2 can be faster, is using a simpler shader.
PS:
I'll look into the mouse thing.
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08-03-2014, 02:11 PM,
(This post was last modified: 08-03-2014, 02:11 PM by CrystalH.)
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CrystalH
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Posts: 113
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RE: Test build 2014-08-02 and call for translators
Ok, so log is here http://pastie.org/9441954 and config here http://pastie.org/9441953
from defaults I only changed resolution. And is black. But shadows are off by default, so IMO if gl3 deferred is the default then shadows should be on by default too.
Right. If I then enable shadows, it looks normal.
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08-03-2014, 04:05 PM,
(This post was last modified: 08-03-2014, 04:16 PM by GunChleoc.)
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GunChleoc
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Posts: 73
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RE: Test build 2014-08-02 and call for translators
I can't get the program to run - might me my iffy Intel graphics
vdrift.d exe gives me Assertion failed - window.cpp, line 253
if I ignore it, second Assertion failed - window.cpp, line 83. Expression: glew_err == GLEW_OK
INFO: Starting VDrift: development-full, Revision: latest, O/S: Windows
INFO: Home directory: C:\Users\Beatrice
INFO: Settings file: C:\Users\Beatrice\AppData\Roaming\VDrift/VDrift.config (does not exist, will be created)
INFO: Data directory: data
INFO: Temporary directory: C:\Users\Beatrice\AppData\Roaming\VDrift/tmp
INFO: Log file: C:\Users\Beatrice\AppData\Roaming\VDrift/log.txt
ERROR: Failed to load C:\Users\Beatrice\AppData\Roaming\VDrift/VDrift.config
INFO: The last VDrift startup was unsuccessful.
Settings have been set to failsafe defaults.
Your original VDrift.config file was backed up to VDrift.config.backup
INFO: Disabling antialiasing
vdrift.exe - crash without message
INFO: Starting VDrift: development-full, Revision: latest, O/S: Windows
INFO: Home directory: C:\Users\Beatrice
INFO: Settings file: C:\Users\Beatrice\AppData\Roaming\VDrift/VDrift.config (does not exist, will be created)
INFO: Data directory: data
INFO: Temporary directory: C:\Users\Beatrice\AppData\Roaming\VDrift/tmp
INFO: Log file: C:\Users\Beatrice\AppData\Roaming\VDrift/log.txt
ERROR: Failed to load C:\Users\Beatrice\AppData\Roaming\VDrift/VDrift.config
INFO: The last VDrift startup was unsuccessful.
Settings have been set to failsafe defaults.
Your original VDrift.config file was backed up to VDrift.config.backup
INFO: Disabling antialiasing
INFO: Setting vertical synchronization not supported.
ERROR: GLEW failed to initialize: Missing GL version
INFO: Video card information:
GL Vendor:
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08-03-2014, 04:34 PM,
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NaN
Posting Freak
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RE: Test build 2014-08-02 and call for translators
(08-03-2014, 04:05 PM)GunChleoc Wrote: ...
ERROR: GLEW failed to initialize: Missing GL version
I've run into the same issue on Linux too, but not on Windows for some reason. Not a driver issue this time, just missing some fault handling code.
I've uploaded a fix here: http://sourceforge.net/projects/vdrift/f...z/download
Just copy it over vdrift-win32-2014-08-02.
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08-05-2014, 12:14 PM,
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GunChleoc
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Posts: 73
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RE: Test build 2014-08-02 and call for translators
Yes, it's working now
I can't get the Gaelic translations to load though, although I have both language = gd in the config file and set Gaelic as my system locale (Windows 7). I also tried de, which doesn't work either.
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08-06-2014, 11:22 AM,
(This post was last modified: 08-06-2014, 11:24 AM by NaN.)
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NaN
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RE: Test build 2014-08-02 and call for translators
(08-05-2014, 12:14 PM)GunChleoc Wrote: Yes, it's working now
I can't get the Gaelic translations to load though, although I have both language = gd in the config file and set Gaelic as my system locale (Windows 7). I also tried de, which doesn't work either.
Okay, I've added some debug output. Would be great if you could try this one (it also contains some changes to graphics code, which hopefully won't crash your gpu )
http://sourceforge.net/projects/vdrift/f...z/download
log.txt should contain something like:
Code: INFO: Loaded fonts successfully
INFO: Default locale LC_ALL = German_Germany.1252
INFO: Set LANGUAGE = gd
INFO: Set locale base directory to: ./data/locale
INFO: Set output codeset to: CP1252
INFO: Loaded GUI successfully
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08-09-2014, 07:03 AM,
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GunChleoc
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Posts: 73
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RE: Test build 2014-08-02 and call for translators
I need libwinpthread-1.dll
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08-09-2014, 11:52 AM,
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GunChleoc
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Posts: 73
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RE: Test build 2014-08-02 and call for translators
Shit happens
And the translation is loaded now *does a happy dance*
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