03-15-2011, 05:34 PM,
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asasinuxp
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Posts: 91
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It work.But now I get:
Running "nconvert -out png -o TRACKEDITOR_TP/objects//talo4a.jpg.png RACER_TP/talo4a.jpg"
sh: nconvert: not found
Can I convert using another tool?And how it will name the texture talo04.jpg?talo04.jpg.png?
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03-16-2011, 02:58 AM,
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asasinuxp
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Posts: 91
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Joined: Nov 2010
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Now I have a problem in tracing the roadways.
Code: /data/tracks/editor.config and set active track to TRACKEDITOR_TP.
OK.But when I start the track editor, it doesn't found any road.I've copy the track with objects folder in data/tracks,and set the active track that.But again,nothing.
It should archive and upload the track with the objects *. joe? or with objects.trk?(to see what's wrong)
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03-16-2011, 10:22 AM,
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NaN
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Posts: 2,024
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OMG, just remembered that there is a win32 build of the track tools(although somewhat outdated): http://sourceforge.net/projects/vdrift/f...009-03-29/
Can you upload the stuff you have so far? I'll have a look.
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03-17-2011, 02:50 PM,
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asasinuxp
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Posts: 91
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With the latest dof2joe,this is the list.txt file: Code: 17
#added by dof2joe
wall9_s0.dof-01.joe
openfootagenetground1 copy.png
1
0
0
0
1
0
0
0
0
0
0
0
0
0
0
and I cannot make the roads.trk.
If I borrow a roads.trk from another track(using the old list.txt): Code: ERROR: MODEL_JOE03: Failed to open file stub.png in data/tracks/Mioveni/objects/objects.jpk
ERROR: Error loading track (deferred): Mioveni
ERROR: Error during track loading: Mioveni
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03-18-2011, 03:51 PM,
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NaN
Posting Freak
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The old list.txt format is not compatible with track-editor and vdrift. You should actually get some errors.
I think I have to try it out by myself to get an idea what is going wrong. Is this the original track? http://www.racedepartment.com/racer-trac...oveni.html
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03-18-2011, 04:30 PM,
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asasinuxp
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Posts: 91
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Yes.
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03-21-2011, 10:34 AM,
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NaN
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Here is a list.txt that should work with track-editor: http://pastebin.com/7teygmTC
The only change is actually to replace the old parameter set with the new and add parameter count at the beginning:
#parameters(17)
mesh
texture
mipmap
nolighting
skybox
transparent_blend
bump_wavelength
bump_amplitude
driveable
collideable
friction_notread
friction_tread
rolling_resistance
rolling_drag
isashadow
clamptexture
surface
The next steps will be to mark collidable surfaces set start positions and trace roads.
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03-21-2011, 11:23 AM,
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asasinuxp
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I cannot trace roads because in editor I cannot see the road,only grass,and other objects(but without textures).
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03-21-2011, 12:40 PM,
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asasinuxp
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Posts: 91
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Something like that.
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03-21-2011, 03:09 PM,
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NaN
Posting Freak
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Looks like texture parameters are not exported by dof2joe. Are this parameters used in racer?
Quote:MUVW; some UVW mapping information for texturing:
float uvwUoffset;
float uvwVoffset;
float uvwUtiling;
float uvwVtiling;
float uvwAngle;
float uvwBlur;
float uvwBlurOffset;
MTRA; transparency and blendMode
float transparency; (unused)
int blendMode; (0=no blending, 1=BLEND_SRC_ALPHA=source alpha blending, 2=BLEND_CONST=constant color blending (unused))
What is the meaning of the uvw parameters (tiling, angle, blur)?
Btw can you identify the road meshes in list.txt?
VDrift parameters: http://svn.vdrift.net/viewvc.cgi/trunk/l...ack+Editor
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03-21-2011, 04:01 PM,
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asasinuxp
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Posts: 91
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NaN Wrote:What is the meaning of the uvw parameters (tiling, angle, blur)? I don't know.
NaN Wrote:Btw can you identify the road meshes in list.txt? The textures are: Roads0059_4_S.png and road_tarmac003.png(that's the problem,I can't find textures) ,and meshes: road*.joe
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