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					02-26-2011, 05:23 AM,  
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						|  | portets   Member
 
    
 | Posts: 152 Threads: 12
 Joined: Apr 2009
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					i'm using latest revisions(3076, 806), and looks like gianni and i are both on ubuntu 10.10 64-bit and same video driver.
 it all works without -gl3. and i've tried -gl3 with and without -multithreaded.
 
				
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					02-26-2011, 06:46 AM,  
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						|  | gianni   Member
 
    
 | Posts: 59 Threads: 13
 Joined: Jul 2005
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					Yes, I'm using latest data repository.Like portets the problem appear only this command:
 
 > ./build/vdrift -gl3
 
 And without -gl3 option all it goes fine.
 
				
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					02-27-2011, 08:19 AM,  
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						|  | gianni   Member
 
    
 | Posts: 59 Threads: 13
 Joined: Jul 2005
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					Hi Joe. 
I've tried to install nVidia binary driver 260.19.21 and 260.19.36 with and without OpenGL 32 bit compatibility mode following this istruction:
http://www.downloadatoz.com/driver/artic...10-10.html 
but nothing has changed    
				
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					02-27-2011, 05:14 PM,  
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						|  | gianni   Member
 
    
 | Posts: 59 Threads: 13
 Joined: Jul 2005
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					Compiling rev. 3082 I get: Code: ...scons: Building targets ...
 CPP build/collision_world.o
 src/collision_world.cpp: In member function âbool COLLISION_WORLD::CastRay(const btVector3&, const btVector3&, btScalar, const btCollisionObject*, COLLISION_CONTACT&) constâ:
 src/collision_world.cpp:210: error: cast from âvoid*â to âintâ loses precision
 src/collision_world.cpp:211: error: cast from âvoid*â to âintâ loses precision
 scons: *** [build/collision_world.o] Error 1
 scons: building terminated because of errors.
				
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					02-27-2011, 06:44 PM,  
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						|  | asasinuxp   Member
 
    
 | Posts: 91 Threads: 11
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					Sorry for my dumb question,but how to set the argument -gl3 using the windows codeblocks?
				 
				
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					02-27-2011, 07:14 PM,  
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						|  | NaN   Posting Freak
 
      
 | Posts: 2,024 Threads: 120
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					Quote:Compiling rev. 3082 I get:  
Thanks, should be fixed in 3083.
 Quote:set the argument -gl3 
Project/Set program's arguments.[/code]
				 
				
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					02-27-2011, 07:18 PM,  
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						|  | portets   Member
 
    
 | Posts: 152 Threads: 12
 Joined: Apr 2009
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					rv3083 i get: Code:     CPP bullet/BulletCollision/CollisionDispatch/btCollisionWorld.obullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp: In member function âvirtual void btCollisionWorld::rayTestSingle(const btTransform&, const btTransform&, btCollisionObject*, const btCollisionShape*, const btTransform&, btCollisionWorld::RayResultCallback&)::RayTester::Process(const btDbvtNode*)â:
 bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp:511: error: cast from âvoid*â to âintâ loses precision
 scons: *** [bullet/BulletCollision/CollisionDispatch/btCollisionWorld.o] Error 1
 scons: building terminated because of errors.
				
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					02-27-2011, 09:53 PM,  
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						|  | portets   Member
 
    
 | Posts: 152 Threads: 12
 Joined: Apr 2009
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					alright, rv3084 fixed it. 
but now i get a black screen. everything reports correctly:
 Code: INFO: Loaded fonts successfullyINFO: Loaded GUI successfully
but the screen is all black with a mouse pointer.
 
without -gl3 works fine.
 
i'm using gcc 4.4.4 with default settings.
				
				
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