04-08-2012, 04:04 AM,
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CrystalH
Member
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Posts: 113
Threads: 9
Joined: Feb 2010
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Stunt Rally (VDrift+Ogre), multiplayer
Hi.
We have a new release 1.5.
The most prominent features are networked multiplayer,
and championships/tutorials mode for single player.
(I've made a new topic, "rendering by Ogre" is quite old now )
There is a video of us playing multiplayer:
http://www.youtube.com/watch?v=uwQnUqssGmE
and a wiki page about it:
http://code.google.com/p/vdrift-ogre/wik...ultiplayer
Since this is first post I'll also put
our Home page link (has other links):
http://code.google.com/p/vdrift-ogre/
Downloads (Linux and Windows):
http://sourceforge.net/projects/stuntrally/files/
and Changelog:
http://code.google.com/p/vdrift-ogre/wik...ionHistory
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04-08-2012, 04:15 AM,
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CrystalH
Member
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Posts: 113
Threads: 9
Joined: Feb 2010
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I've seen your issue about multiplayer
https://github.com/VDrift/vdrift/issues/75
It is probably difficult, but quite possible to move it to VDrift too.
Feel free to join us on irc if you have questions (info on homepage).
Originally aave wrote it, and his code is nicer to read than mine , so he is also the best guy to answer, but I have also medium knowledge of multiplayer code.
And there is also a short doc about implementation in source/network/DesignDoc.txt in our code.
The whole code for network is about in source/network/*.* files. In source/ogre/Gui_Network.cpp are events from Gui. Also at end of source/vdrift/car.cpp are car pos. updates from network.
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04-09-2012, 02:52 AM,
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CrystalH
Member
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Posts: 113
Threads: 9
Joined: Feb 2010
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I think it is still half rally, half stunt tracks. It's just that we did play those rally tracks first and made a video. If we play stunt tracks in multiplayer we'll have material for new video probably. And I also didn't do any new stunt track recently.
I guess the shorter tracks are more fun in multiplayer. On the longer ones, the winner is known after 1 or 2 minutes and the rest is just driving the track to end.
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09-02-2012, 09:02 AM,
(This post was last modified: 09-02-2012, 09:10 AM by CrystalH.)
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CrystalH
Member
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Posts: 113
Threads: 9
Joined: Feb 2010
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RE: Stunt Rally (VDrift+Ogre), multiplayer
Hi.
We have finally a new release version 1.7.
There are now 8 VDrift tracks in it (the ones that have best Fps, low geometry count). Asphalt tires are separate now from gravel (actually whole .car is a bit different).
I'm still in the old VDrift code, tried to update lately but it's just a really big thing to do, like doing it from start. I like your progress in simulation and gui changes.
We have a new video (shows game features):
http://www.youtube.com/watch?v=QuBFzo6_UHo
New editor tutorial with 10 videos (editor got a lot better recently):
http://code.google.com/p/vdrift-ogre/wiki/TrackEditor
And we have now dynamic objects on tracks (barrels,boxes,big tires etc).
I made graphs that show car parameters in time, and also tire Pacejka coefficients editing in game is possible (check on last pics in gallery):
https://picasaweb.google.com/11791738313...4562077138
Anyway I'm back to being rather alone in developing it, so if there are any programmers that would like to join, use IRC # stuntrally on freenode, also for seeking multiplayer players, comments etc.
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09-02-2012, 10:23 AM,
(This post was last modified: 09-02-2012, 11:08 AM by NaN.)
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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RE: Stunt Rally (VDrift+Ogre), multiplayer
Congratulations to the new release CrystalH, looks great! The feature list is rather impressive too (envy that you've got dynamic objects and multiplayer).
Make sure to notify the freegamer guys about the new release. Maybe you can also open a forum(maybe even at http://forum.freegamedev.net/ ?) to attract some players/contributors.
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09-06-2012, 01:49 AM,
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charlieg
Member
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Posts: 98
Threads: 10
Joined: Aug 2005
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RE: Stunt Rally (VDrift+Ogre), multiplayer
I'm intending to do a Free Gamer article on Stunt Rally; probably will get done on Saturday.
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01-15-2013, 02:00 PM,
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CrystalH
Member
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Posts: 113
Threads: 9
Joined: Feb 2010
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RE: Stunt Rally (VDrift+Ogre), multiplayer
We just released new version 1.9.
Made big changes in simulation, I did change most of the parameters. Also making few new graphs to check and car stats in Gui.
There are now 2 modes, Easy and Normal. I think you won't like easy, it's just too easy , you can change it on Game tab.
We also have the Forum here: http://forum.freegamedev.net/viewforum.php?f=77
Feel free to post comments on simulation or game on our forum.
Screenshots for this version (over 100 this time, since all tracks were renewed):
https://picasaweb.google.com/11791738313...RallyVer19
Downloads:
https://sourceforge.net/projects/stuntrally/files/1.9/
Seems to be extremely quiet here on VDrift forums.
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05-06-2013, 05:15 PM,
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CrystalH
Member
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Posts: 113
Threads: 9
Joined: Feb 2010
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RE: Stunt Rally (VDrift+Ogre), multiplayer
New version 2.0 is up.
We have a new video:
http://www.youtube.com/watch?v=O5BY8aq2xPE
This is the probably the most stable version ever made.
Lot of bugfixes and few optimisations.
Has also 4 new cars.
Downloads:
https://sourceforge.net/projects/stuntrally/files/2.0/
More info in changelog:
http://code.google.com/p/vdrift-ogre/wik...ionHistory
I also made two new Wiki pages, about car modeling and editing. Editing is still work in progress though.
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11-25-2013, 02:00 PM,
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CrystalH
Member
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Posts: 113
Threads: 9
Joined: Feb 2010
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RE: Stunt Rally (VDrift+Ogre), multiplayer
We have a new version 2.2.
A lot of changes. But the main would be:
New Hud layout, Challenges game mode, time difference and points shown on each checkpoint.
Downloads here:
https://sourceforge.net/projects/stuntrally/files/2.2/
New screenshots gallery:
https://plus.google.com/photos/117917383...0272475969
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11-27-2013, 08:21 AM,
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slickx
Expert 3D Modeler
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Posts: 123
Threads: 11
Joined: Feb 2013
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RE: Stunt Rally (VDrift+Ogre), multiplayer
I love how the car handles and really great job!Keep going!
I would suggest that you size down many textures that dont need to be that high resolution(for example houses and small props ).Also try to make Texture Sheets for the small props-just an ideea Cheers!
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11-29-2013, 12:57 PM,
(This post was last modified: 11-29-2013, 12:58 PM by CrystalH.)
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CrystalH
Member
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Posts: 113
Threads: 9
Joined: Feb 2010
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RE: Stunt Rally (VDrift+Ogre), multiplayer
Thanks
We released 2.2.1, because the 2.2 version has a bug and crashes on some tracks with pipes.
https://sourceforge.net/projects/stuntra...les/2.2.1/
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08-09-2014, 02:05 PM,
(This post was last modified: 08-09-2014, 05:59 PM by CrystalH.)
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CrystalH
Member
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Posts: 113
Threads: 9
Joined: Feb 2010
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RE: Stunt Rally (VDrift+Ogre), multiplayer
So, we have new release 2.4.
Main new feature are hovering spaceships, have their own code for simulation, and are quite fast. They come with few challenges specifically for them.
Link to our release post: here.
PS. Hmm, weird thing, forum shows pages 1 and 2, but nothing is on 2 yet. Also url tags for links are like to be guessed to use (button puts undefined).
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