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Crash on Nurburgring track shot
08-28-2005, 05:43 PM,
#1
Crash on Nurburgring track shot
I have created a new terrain for Nurburgring from actual topography data. I need to make a track shot to get the terrain rotated and lined up just right or it won't work. I could use the track mask but it's disproportionate to the track. I need to resize the terrain itself and then take the shot, it's a lot easier if it's a square area. Even if I flatten out all the terrain, remove all the foliage etc., it still crashes when I try to take a track shot. This didn't used to happen...
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08-28-2005, 07:15 PM,
#2
Crash on Nurburgring track shot
Here's a stack trace from gdb. I start a new game on Nurburgring, take a track shot and get:<pre>road segment not foundProgram received signal SIGABRT, Aborted.[Switching to Thread -1223945536 (LWP 28234)]0xffffe410 in __kernel_vsyscall ()(gdb) bt#0 0xffffe410 in __kernel_vsyscall ()#1 0xb7b9f175 in raise () from /lib/tls/i686/cmov/libc.so.6#2 0xb7ba07d8 in abort () from /lib/tls/i686/cmov/libc.so.6#3 0xbfffd600 in ?? ()#4 0x00000000 in ?? ()#5 0x00000020 in ?? ()Previous frame inner to this frame (corrupt stack?)</pre>I've tried swapping the Nurburgring.xml with the one that comes with Vamos but I get the same result.
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08-28-2005, 10:21 PM,
#3
Crash on Nurburgring track shot
fixed in SVN
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