Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Lighting in Vdrift
06-02-2013, 12:50 PM,
#1
Lighting in Vdrift
So, I'm currently working on a new version of Le Mans, the famous track for 24 hours endurance race.

Maybe it would be crazy to race during 24 hours.

But can we try to develop a 24 minutes race with cycle day/night ?
Is there a way, with Blender, to develop lightings for Vdrift ?
Reply
06-02-2013, 04:17 PM,
#2
RE: Lighting in Vdrift
We could give it a try. It is a bigger thing though, so everything else would have to wait. And it would only work with shaders, I really don't event want to try to make it work without.
Reply
06-03-2013, 06:03 AM, (This post was last modified: 06-03-2013, 06:04 AM by berzingue.)
#3
RE: Lighting in Vdrift
Really, if it's too big and if there are others prioritys, then please develop all most important things before ! just put "cycle day/night" in the wishlist. Undecided
Reply
06-22-2013, 04:39 PM, (This post was last modified: 06-22-2013, 04:40 PM by NaN.)
#4
RE: Lighting in Vdrift
Duh, lighting simulation seems to take a bit longer than expected. I hope to have something to show soon though.

Anyone watching lemans btw?
http://www.dailymotion.com/video/x10uqt7...cYLoZw8qsl
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)