* awd cars behave strangely. their engines never rev very high but there is an insane amount of torque pushing them forward. when i fell off the track once i kept revving it and got the speedometer to read 2000mph. overall this isn't important to the att progress.
* shader path seems broken atm. i can set all the options, but the renderer is still in flat shading mode. geforce 9800gt, ubuntu10.10, amd64. wish i hadn't ditched my last executable. but i'm getting a nicer detail level now, and it isn't taking very long between master (right->left mirror) and export versions (for the tc6 that took a _long_ time).
http://sites.google.com/site/zimluuraprojects/vdrift
* most recent blender export scripts are a little crazy (mesh is triangulated and uv mapped). to work around i grabbed some older scripts. some things the recent scripts will take, others they don't like. here's the output when i try to save the glass on the hatch as hatch_glass.joe
Traceback (most recent call last):
File "/home/zimluura/.blender/scripts/export-joe.py", line 25, in save_joe
joe = joe_obj().from_mesh(g_mesh_obj)
File "/home/zimluura/.blender/scripts/vdrift.py", line 278, in from_mesh
frame.from_mesh(mesh_obj)
File "/home/zimluura/.blender/scripts/vdrift.py", line 135, in from_mesh
mesh = get_tri_mesh(obj)
File "/home/zimluura/.blender/scripts/vdrift.py", line 513, in get_tri_mesh
tempobj = Blender.Object.Get('~temp')
ValueError: object "~temp" not found