08-28-2006, 04:03 PM,
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CorruptedOne
Junior Member
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Posts: 9
Threads: 3
Joined: Aug 2006
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Yea....I have the latest version,but I have the same problem as Drago,I start the game,all the stuff starts loading,and then i see the vDrift beginning screen,and then it closes automatically...T.T....and I really want to play this game...T.T...
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11-05-2006, 02:18 PM,
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Nigo
Member
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Posts: 118
Threads: 9
Joined: Jun 2006
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sorry for the UP but I'm facing the same problem with the SVN version while the 10-06 version work fine
both compiled exactly the same way
I wonder if it's not a problem with SDL_GFX, since the 10-06 version does not require this lib
any idea ? :roll:
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11-06-2006, 05:24 AM,
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Nigo
Member
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Posts: 118
Threads: 9
Joined: Jun 2006
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of course I did install this lib, even vDrift is compiling fine, but it crashes when it should display the menu
let's say it differently : is there anyone who is using the mingw32 compilator under Windows (Dev-C++, CodeBlocks, ...) and who is running the last SVN version ? what version of the libs (SDL, SDL_image, SDL_gfx, ...) are you using ? thanks
also, do you manage to get a console ? I don't have any console output, even when a remove -mwindows :cry:
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11-06-2006, 01:59 PM,
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FFuser
Member
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Posts: 147
Threads: 10
Joined: Jul 2005
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Nigo Wrote:of course I did install this lib, even vDrift is compiling fine, but it crashes when it should display the menu
let's say it differently : is there anyone who is using the mingw32 compilator under Windows (Dev-C++, CodeBlocks, ...) and who is running the last SVN version ? what version of the libs (SDL, SDL_image, SDL_gfx, ...) are you using ? thanks
also, do you manage to get a console ? I don't have any console output, even when a remove -mwindows :cry:
I compile VDrift regurlay on windows (althoug my main platform is linux). The latest time I didn't try svn (because there is some race problem in some older version, and I didn't update further)
To have a console:
start -> Execute -> cmd
and start vdrdift from the commandline (best with -verbose, so it outputs something)
The crash you describe do i encounter when I cross-compile vdrift on linux (for windows) and run with wine. On windows it worked always without crashing. Maybe you could try to get a backtrace. (with gdb and bt)
How do you compile by the way? With dev-cpp or Codeblocks (that cross-compile where I talked about was with Codeblocks, normal win compilations is with dev-cpp)
Maybe I'll try the latest soon to test some things.
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11-06-2006, 03:43 PM,
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FFuser
Member
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Posts: 147
Threads: 10
Joined: Jul 2005
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Ok I tried the latest svn
Notices:
I needed to install SDL_gfx library (duh), But for some reason I don't need the SDL_gfx dll??
Racing seems to work again?
No encountered crashes
So it was a real positive thing.
Nigo: Maybe I had the startup crash too, but didn't I remember, I have comiited the fix now, please try again.
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11-06-2006, 04:39 PM,
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Nigo
Member
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Posts: 118
Threads: 9
Joined: Jun 2006
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Hello,
I'm using CodeBlocks with the mingw compiler (the same used by Dev-C++)
thanks to GDB I know where is hangs
src/gui/gui.cpp line 64, for some reason this GetFolderIndex returns an empty list (my "data\skins\simple\menus" is OK), and as such, no Page are loaded line 70. The game crashes further when it tries to get the "Main" page, since it isn't loaded
any idea ?
it's very weird that I seem to be the only one who's facing that hock:
FFuser : I will update my working copy in some days. I can't do it everyday for now so maybe you already fixed the bug
to go any further I would need a decent debugger; do you know a DDD-like under Windows ?
Quote:To have a console:
start -> Execute -> cmd
and start vdrdift from the commandline (best with -verbose, so it outputs something)
I already tried, when I type "vdrift" it just start the game and give me another prompt (like a "vdrift &" would behave under Linux, but with no output at all). The backtrace tells me that Winmain and SDL_main are loaded before main... weird... don't know
if YOU (anyone) have an ouput using CodeBlocks, I would be interested by your .cbp
thanks
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11-07-2006, 04:13 AM,
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Nigo
Member
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Posts: 118
Threads: 9
Joined: Jun 2006
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I don't mind installing Dev-C++ to try this, even if I don't think it'll change anything
the reasons why I use CodeBlocks rather than Dev-C++ :
_it's more stable
_it's open source
_it runs on Linux
_it's compatible with most compilers, and not only mingw
_it can import Dev-C++ and Visual projects
maybe Nathan should consider all that, he probably just doesn't bother
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11-07-2006, 10:11 AM,
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Nigo
Member
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Posts: 118
Threads: 9
Joined: Jun 2006
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just installed Dev-C++, it behaves exactly the same (as expected)
in the meantime my console came back, no idea how
anyway, I'm updating my working copy
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11-07-2006, 12:12 PM,
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FFuser
Member
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Posts: 147
Threads: 10
Joined: Jul 2005
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Nigo Wrote:thanks to GDB I know where is hangs
src/gui/gui.cpp line 64, for some reason this GetFolderIndex returns an empty list (my "data\skins\simple\menus" is OK), and as such, no Page are loaded line 70. The game crashes further when it tries to get the "Main" page, since it isn't loaded
any idea ?
it's very weird that I seem to be the only one who's facing that Shocked
Thats the bug I fixed (and I was also the one who "Implemented" the bug :oops: )
About CodeBlocks and commandline: Normally I don't need commandline so I don't use it. CodeBlocks I've used once on Linux, normally I guess it should work on windows too.
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11-08-2006, 04:59 AM,
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Nigo
Member
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Posts: 118
Threads: 9
Joined: Jun 2006
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yes, my updated version works fine, thanks
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