03-24-2011, 04:12 AM,
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nomoo
Member
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Posts: 111
Threads: 15
Joined: Mar 2007
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Shaders
Hi,
data 826, src 3106, latest nvidia driver; nv 8600gt.
got some black fields:
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03-25-2011, 04:01 AM,
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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Did it work with rev 3105?
If true, could you try (in graphics_gl3v.cpp):
Code: reflectedLightColor[3] = 0.0;
...
ambientLightColor[3] = 0.0;
...
directionalLightColor[3] = 0.0;
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04-14-2011, 06:06 PM,
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zimluura
Senior Member
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Posts: 286
Threads: 22
Joined: Oct 2007
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groovy!
the only other thing i can still see is this:
with gl3, when i take the att and have the paint set to gray. the body is kinda pinkish (like nomoo's tc6 screenshot above). the hood and hatch are the proper gray/silver. without gl3 the body color is normal.
but this error is sporadic. it looked, for a minute like it happened every other time i loaded the game. but now the colors are correct. (edit: no i was wrong, sometimes its good, sometimes bad)
====================================
here's the output from one of the times the body color was incorrect:
====================================
./vdrift3115 -gl3
INFO: Multi-processor system detected. Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).
INFO: Starting VDrift: development-full, Version: 3115M, O/S: Unix-like
INFO: Home directory: /home/zimluura
INFO: Settings file: /home/zimluura/.vdrift/VDrift.config
INFO: Data directory: data
DATA_DIR: /usr/local/share/games/vdrift/data
INFO: Temporary directory: /home/zimluura/.vdrift/tmp
INFO: Log file: /home/zimluura/.vdrift/log.txt
INFO: SDL initialization successful
INFO: SDL video query was successful
INFO: Enabling antialiasing: 2X
INFO: Display change was successful: 1280x720x32 24z fullscreen=0
INFO: GL Renderer: GeForce GTX 460/PCI/SSE2
INFO: GL Vendor: NVIDIA Corporation
INFO: GL Version: 4.1.0 NVIDIA 260.19.44
INFO: Initialized GLEW 1.5.6
INFO: Loading data/shaders/gl3/vdrift1.rhr...
INFO: Loaded data/shaders/gl3/vdrift1.rhr
INFO: GL3 initialization successful
INFO: 2 joysticks found:
INFO: 0. Twin USB Joystick
INFO: 1. Twin USB Joystick
INFO: Loading car controls from: /home/zimluura/.vdrift/controls.config
INFO: Sound initialization information:
INFO: Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 1024
Size: 4096
Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
====================================
and here's an output from it working
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./vdrift3115 -gl3
INFO: Multi-processor system detected. Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).
INFO: Starting VDrift: development-full, Version: 3115M, O/S: Unix-like
INFO: Home directory: /home/zimluura
INFO: Settings file: /home/zimluura/.vdrift/VDrift.config
INFO: Data directory: data
DATA_DIR: /usr/local/share/games/vdrift/data
INFO: Temporary directory: /home/zimluura/.vdrift/tmp
INFO: Log file: /home/zimluura/.vdrift/log.txt
INFO: SDL initialization successful
INFO: SDL video query was successful
INFO: Enabling antialiasing: 2X
INFO: Display change was successful: 1280x720x32 24z fullscreen=0
INFO: GL Renderer: GeForce GTX 460/PCI/SSE2
INFO: GL Vendor: NVIDIA Corporation
INFO: GL Version: 4.1.0 NVIDIA 260.19.44
INFO: Initialized GLEW 1.5.6
INFO: Loading data/shaders/gl3/vdrift1.rhr...
INFO: Loaded data/shaders/gl3/vdrift1.rhr
INFO: GL3 initialization successful
INFO: 2 joysticks found:
INFO: 0. Twin USB Joystick
INFO: 1. Twin USB Joystick
INFO: Loading car controls from: /home/zimluura/.vdrift/controls.config
INFO: Sound initialization information:
INFO: Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 1024
Size: 4096
Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
i don't see any difference yet as far as console output goes.
it's worth noting that this peticular graphics board gets a little off after about 10 days of uptime (i'm on 8 right now) with geometry errors and what-not. i'll try to shut-down and power up again to see if it just works perfectly after that.
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