11-16-2010, 02:09 PM,
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ocirne94
Junior Member
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Posts: 24
Threads: 10
Joined: Oct 2009
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Wrong player position?
Hi all,
I've noticed that the player's current position number is locked between 1 and 2; even when starting in 3rd or 4th position, it says you're in 2nd...
Latest revision and datarev.
Ocirne
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11-19-2010, 11:16 AM,
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ocirne94
Junior Member
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Posts: 24
Threads: 10
Joined: Oct 2009
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A brand new EF racing against three lovely red 360s.
I can confirm the bug on Charade '70, Monaco '88, Magny-Cours, Imola 2005, Hungaroring 2006 and Singapore, while on all other tracks the position number works fine.
While testing, I've found out something odd here and there:
- On Virginia track, the third AI car won't join the race, even if it actually appear on the minimap.
- On Ring 2007, the background texture is set way too high, so that you can see some cool flying trees.
- On Monaco, two AI cars won't even start to move, while the first one will; reaching the two ones using reverse, before the first lap, won't affect player's position so that I think the bug is present also here.
- On Interlagos, no AI car will appear; with a more accurate look at the minimap, I found one of them a kilometer north-east, falling towards infinity and beyond.
I think that the position number bug could be caused by a wrong starting position for cars, i.e. some cars start after the finishing line while some start before.
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11-19-2010, 01:05 PM,
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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Confirmed, thanks.
If you look into interlagos track.txt
Code: cull faces = on
lap sequences = 2
non-treaded friction coefficient = 1.000000
treaded friction coefficient = 0.900000
start position 0 = -222.326431,15.833558,-300.470154
start position 1 = 221.539886,-194.501144,-420.400421
start orientation 0 = 178, 78, -179
start orientation 1 = -110, 37, 179
lap sequence 0 = 0.000000,2.000000,0.000000
lap sequence 1 = 0.000000,511.000000,0.000000
vertical tracking skyboxes = on
You'll see that the positions/orientations are completely bogus. Will see if I find some time to fix them.
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11-20-2010, 11:38 AM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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ocirne94 Wrote:On Ring 2007, the background texture is set way too high, so that you can see some cool flying trees.
looks like vertical tracking skyboxes option is broken. this happened recently. it would be nice to have it back.
--alex--
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02-27-2011, 05:42 PM,
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skankerror
Member
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Posts: 87
Threads: 14
Joined: Jan 2008
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NaN Wrote:Confirmed, thanks.
If you look into interlagos track.txt
Code: cull faces = on
lap sequences = 2
non-treaded friction coefficient = 1.000000
treaded friction coefficient = 0.900000
start position 0 = -222.326431,15.833558,-300.470154
start position 1 = 221.539886,-194.501144,-420.400421
start orientation 0 = 178, 78, -179
start orientation 1 = -110, 37, 179
lap sequence 0 = 0.000000,2.000000,0.000000
lap sequence 1 = 0.000000,511.000000,0.000000
vertical tracking skyboxes = on
You'll see that the positions/orientations are completely bogus. Will see if I find some time to fix them.
Code: cull faces = true
lap sequences = 2
non-treaded friction coefficient = 1.000000
treaded friction coefficient = 0.900000
start position 0 = -221.926431,15.833558,-300.170154
start position 1 = -215.326431,15.833558,-296.470154
start position 2 = -212.326431,15.833558,-302.470154
start position 3 = -205.326431,15.833558,-298.970154
start orientation 0 = 178, 78, -179
start orientation 1 = 178, 78, -179
start orientation 2 = 178, 78, -179
start orientation 3 = 178, 78, -179
lap sequence 0 = 0.000000,2.000000,0.000000
lap sequence 1 = 0.000000,511.000000,0.000000
vertical tracking skyboxes = true
This is much better. But I didn't care about last five numbers.
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