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testing tracks in 2008-02-23 RC1 Mac
02-27-2008, 01:42 PM,
#1
testing tracks in 2008-02-23 RC1 Mac
Testcar: F1-02

The following tracks force vdrift to quit while loading track-data:
Quote:spa
jarama
lemans
road_atlanta
weekend
nordschleife_tourist crashed vdrift at launch!

OK:
Quote:barcelona
brands
detroit
dijon
estoril88
hockenheim
imola2005
indianhill
kyalami
lagunaseca
magny
melbourne
monaco
monza
mosport
nuerburgring_nordschleife !
pau
paulricard88
ruudskogen
sepang
suzuka2005
vir
zandvoort
At start the car (also 360) on nuerburgring_nordschleife falls through!
melbourne and suzuka2005 slowed down graphics in some parts of the track.

Some renderings showed too much magenta.
dijon shows a frame standing on the start-straight.

Testing on macbook:

Modellname: MacBook
Modell-Identifizierung: MacBook1,1
Prozessortyp: Intel Core Duo
Prozessorgeschwindigkeit: 2 GHz
Anzahl der Prozessoren: 1
Gesamtzahl der Kerne: 2
L2-Cache (pro Prozessor): 2 MB
Speicher: 2 GB
Busgeschwindigkeit: 667 MHz

Intel GMA 950:
Chipsatz-Modell: GMA 950
Typ: Monitor
Bus: Integriert
VRAM (gesamt): 64 MB gemeinsamer Systemspeicher
Hersteller: Intel (0x8086)
Geräte-ID: 0x27a2
Versions-ID: 0x0003

Used display-options:

color: 32bit
texture size: medium
View distance: medium
anisotropic filtering: off
antialiasing: off
shadows: off
shaders: off
motion blur: off
lightning quality: low
reflection quality: low
Reply
02-27-2008, 04:03 PM,
#2
 
I haven't seen any of these issues testing on Linux. Is this just a PPC issue? Can anyone else duplicate this?
Reply
02-27-2008, 04:40 PM,
#3
 
thelusiv Wrote:I haven't seen any of these issues testing on Linux. Is this just a PPC issue? Can anyone else duplicate this?

the macbook is no ppc machine.

no i can't reproduce any of the issues but i got this when starting and quitting a few races:

Code:
#0  COLLISION_NODE::Delete (this=0x0, object=0x1e05e988) at stl_list.h:580
#1  0x0009053b in COLLISION_SPEEDUP::Delete (this=0x74a654, object=0x1e05e988) at vdrift/tools/osx/../../src/physics.cpp:958
#2  0x00095431 in PHYSICS::DeletePhysicsObject (this=0x74a644, objtodel=0x1e05e988) at vdrift/tools/osx/../../src/physics.cpp:591
#3  0x000cdc31 in BEZIERNODE::ClearCollisionData (this=0x1b8364f8) at vdrift/tools/osx/../../src/track.cpp:423
#4  0x000d2492 in std::_List_base<BEZIERNODE, std::allocator<BEZIERNODE> >::_M_clear (this=0x2353b960) at track.h:50
#5  0x000cdd9d in TRACK::ClearRoads (this=0x749fd8) at vdrift/tools/osx/../../src/track.cpp:448
#6  0x0011bccc in VAMOSWORLD::DeInit (this=0x74a028) at vdrift/tools/osx/../../src/vamosworld.cpp:54
#7  0x0002928d in GAME::UnloadWorld (this=0x2128c0) at vdrift/tools/osx/../../src/game.cpp:174
#8  0x0004cb1b in VGUI::Gui::StopGame (this=0x749f48, menu=@0xbfffe51c) at vdrift/tools/osx/../../src/gui/gui.cpp:1224
#9  0x000501c3 in VGUI::Gui::ProcessAction (this=0x749f48, action=@0xbfffe618) at vdrift/tools/osx/../../src/gui/gui.cpp:1149
#10 0x0005114a in VGUI::Gui::MouseRelease (this=0xbfffe618) at vdrift/tools/osx/../../src/gui/gui.cpp:329
#11 0x0002cd5a in GAME::Start (this=0x2128c0, args=@0xbfffe8f0) at vdrift/tools/osx/../../src/game.cpp:1665
#12 0x0007dc67 in SDL_main (argc=1, argv=0xa09a30) at vdrift/tools/osx/../../src/main.cpp:26
#13 0x00002f1b in -[SDLMain applicationDidFinishLaunching:] (self=0xbfffdec8, _cmd=0x900e19a4, note=0xa2ee60) at vdrift/tools/osx/SDLMain.m:196

@cologne: is there any crash log generated?
Reply
02-27-2008, 04:44 PM,
#4
 
abs1nth Wrote:the macbook is no ppc machine.
Sorry, :roll: stupid me, I meant OS X issue... Smile
Reply
02-27-2008, 07:11 PM,
#5
 
After completing the track-set of rc1 vdrift didn´t launch. I tried a little bit and then decided to make a test.

Some additions:

I took the tracks each from the newest version, i could get ( cotharyus version b.e.). May be it´s not SVN status! I don´t know the development of tracks.

nordschleife_tourist was linked in the forum and is very detailed and much better to drive.

brands hatch on the outgoing fith curve: the curbs are like a mirror

I had many unexspected quits after pressing Yes of the leaving game. The same on PPC.
Reply
02-27-2008, 11:22 PM,
#6
 
abs1nth Wrote:no i can't reproduce any of the issues but i got this when starting and quitting a few races:

Code:
#0  COLLISION_NODE::Delete (this=0x0, object=0x1e05e988) at stl_list.h:580
#1  0x0009053b in COLLISION_SPEEDUP::Delete (this=0x74a654, object=0x1e05e988) at vdrift/tools/osx/../../src/physics.cpp:958
#2  0x00095431 in PHYSICS::DeletePhysicsObject (this=0x74a644, objtodel=0x1e05e988) at vdrift/tools/osx/../../src/physics.cpp:591
#3  0x000cdc31 in BEZIERNODE::ClearCollisionData (this=0x1b8364f8) at vdrift/tools/osx/../../src/track.cpp:423
#4  0x000d2492 in std::_List_base<BEZIERNODE, std::allocator<BEZIERNODE> >::_M_clear (this=0x2353b960) at track.h:50
#5  0x000cdd9d in TRACK::ClearRoads (this=0x749fd8) at vdrift/tools/osx/../../src/track.cpp:448
#6  0x0011bccc in VAMOSWORLD::DeInit (this=0x74a028) at vdrift/tools/osx/../../src/vamosworld.cpp:54
#7  0x0002928d in GAME::UnloadWorld (this=0x2128c0) at vdrift/tools/osx/../../src/game.cpp:174
#8  0x0004cb1b in VGUI::Gui::StopGame (this=0x749f48, menu=@0xbfffe51c) at vdrift/tools/osx/../../src/gui/gui.cpp:1224
#9  0x000501c3 in VGUI::Gui::ProcessAction (this=0x749f48, action=@0xbfffe618) at vdrift/tools/osx/../../src/gui/gui.cpp:1149
#10 0x0005114a in VGUI::Gui::MouseRelease (this=0xbfffe618) at vdrift/tools/osx/../../src/gui/gui.cpp:329
#11 0x0002cd5a in GAME::Start (this=0x2128c0, args=@0xbfffe8f0) at vdrift/tools/osx/../../src/game.cpp:1665
#12 0x0007dc67 in SDL_main (argc=1, argv=0xa09a30) at vdrift/tools/osx/../../src/main.cpp:26
#13 0x00002f1b in -[SDLMain applicationDidFinishLaunching:] (self=0xbfffdec8, _cmd=0x900e19a4, note=0xa2ee60) at vdrift/tools/osx/SDLMain.m:196

I think I just fixed this in R1959. Let me know.
Reply
02-27-2008, 11:27 PM,
#7
 
I'll try and take a look at all of this on my macbook and my imac at some point by the end of the weekend.
Reply
03-12-2008, 02:54 PM,
#8
 
cotharyus Wrote:I'll try and take a look at all of this on my macbook and my imac at some point by the end of the weekend.

btw does the RC1 work with shaders=on on the macbook?
Reply
03-16-2008, 10:29 PM,
#9
 
Not as of the svn right before RC1 - should it have changed? I'm going to have some time to play with it this week - the kids are going to visit the grandparents on spring break Smile
Reply
03-17-2008, 10:30 AM,
#10
 
cotharyus Wrote:Not as of the svn right before RC1 - should it have changed?

a fix concerning non-opengl-2.0 cards should be in as of:
Revision 1939
(Sun Feb 10 20:13:38 2008 UTC (5 weeks ago))
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