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FreeBSD sconscript file
02-09-2008, 04:01 PM,
Try changing the line to
return (char *)NULL;
02-11-2008, 03:35 PM,
yay, it works! i've changed:

char *br_find_exe_dir (const char *default_dir);
void *br_find_exe_dir (const char *default_dir);

char *br_find_exe_dir (const char *default_dir)
void *br_find_exe_dir (const char *default_dir)
02-11-2008, 03:50 PM,
hmm, rather interesting.. it crashed twice and i decided to use gdb:
[nomoo@pcbsd /usr/home/nomoo/vdrift]$ gdb vdrift
GNU gdb 6.1.1 [FreeBSD]
(gdb) r
Status: Using GLEW 1.4.0
Fragment shaders enabled
Loaded shader package simple
Loaded shader package full
Loaded shader package full-noshadow
Loaded shader package blurpass
Loaded shader package depthgen
Framebuffer object complete
Framebuffer object complete
Framebuffer object complete
gdb in realloc(): warning: pointer to wrong page
/usr/src/gnu/usr.bin/gdb/libgdb/../../../../contrib/gdb/gdb/utils.c:1030: internal-error: virtual memory exhausted: can't allocate 21768 bytes.
A problem internal to GDB has been detected,
further debugging may prove unreliable.
i'm not familiar with gdb, maybe i'm wrong with something?
02-13-2008, 05:44 PM,
Hmmm, strange. I'm not sure what's going on with your gdb. Maybe check for updates or try a newer version?
02-28-2008, 05:54 PM,
Tried the last svn 1959:

$ uname -a
FreeBSD pcbsd 6.3-PRERELEASE FreeBSD 6.3-PRERELEASE #2, it's the latest PCBSD

Video driver: 169.12 on 8600GT.

VDrift compiled with no errors, game is stable (worked for about 1 hour). Shaders, shadows, blur were enabled.
PCBSD-russian community will try to make PBI for VDrift.

Thanks for the good project, guys Smile
02-28-2008, 06:57 PM,
Great! If you have a package we can post it on our downloads page.

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