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FreeBSD sconscript file
02-09-2008, 04:01 PM,
#16
 
Try changing the line to
Code:
return (char *)NULL;
Reply
02-11-2008, 03:35 PM,
#17
 
yay, it works! i've changed:

include/binreloc.h
char *br_find_exe_dir (const char *default_dir);
to
void *br_find_exe_dir (const char *default_dir);

src/binreloc.c
char *br_find_exe_dir (const char *default_dir)
to
void *br_find_exe_dir (const char *default_dir)
Reply
02-11-2008, 03:50 PM,
#18
 
hmm, rather interesting.. it crashed twice and i decided to use gdb:
Code:
[nomoo@pcbsd /usr/home/nomoo/vdrift]$ gdb vdrift
GNU gdb 6.1.1 [FreeBSD]
...
(gdb) r
...
Status: Using GLEW 1.4.0
Fragment shaders enabled
Loaded shader package simple
Loaded shader package full
Loaded shader package full-noshadow
Loaded shader package blurpass
Loaded shader package depthgen
Framebuffer object complete
Framebuffer object complete
Framebuffer object complete
gdb in realloc(): warning: pointer to wrong page
/usr/src/gnu/usr.bin/gdb/libgdb/../../../../contrib/gdb/gdb/utils.c:1030: internal-error: virtual memory exhausted: can't allocate 21768 bytes.
A problem internal to GDB has been detected,
further debugging may prove unreliable.
i'm not familiar with gdb, maybe i'm wrong with something?
Reply
02-13-2008, 05:44 PM,
#19
 
Hmmm, strange. I'm not sure what's going on with your gdb. Maybe check for updates or try a newer version?
Reply
02-28-2008, 05:54 PM,
#20
 
Tried the last svn 1959:

$ uname -a
FreeBSD pcbsd 6.3-PRERELEASE FreeBSD 6.3-PRERELEASE #2, it's the latest PCBSD 1.4.1.2

Video driver: 169.12 on 8600GT.

VDrift compiled with no errors, game is stable (worked for about 1 hour). Shaders, shadows, blur were enabled.
PCBSD-russian community will try to make PBI for VDrift.

Thanks for the good project, guys Smile
Reply
02-28-2008, 06:57 PM,
#21
 
Great! If you have a package we can post it on our downloads page.
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