Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Mac OS X Leopard (10.5)
11-01-2007, 06:48 PM,
#16
 
Got Leopard in Yesterday, will test this weekend. looking good so far. many games don't work such as Redline. Oh well.
Reply
11-01-2007, 08:02 PM,
#17
 
abs1nth Wrote:i could test if the list is the same on another "known good" track. any suggestions?

I use Laguna Seca (it's quick to load).
Reply
11-02-2007, 08:56 PM,
#18
 
I'm now able to repoduce this problem with the M7 and C7 at VIR. Haven't tried other cars/tracks yet, but I'm working on it.
_____
Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
http://cotharyus.net
Reply
11-04-2007, 10:15 AM,
#19
 
seems to be the same on the other tracks
Reply
11-04-2007, 10:39 AM,
#20
 
Abs1nth, do you think we need to rebuild any of the frameworks? Leopard gave us Xcode 3.0, it looks like we have some interesting options - although it looks like 10.4 is the only build type that supports universal binaries - any recommendations or changes you've come up with yet?

I've noticed that some cars work on every track, and other cars only work on some tracks. Case in point, for me the CO seems to work everywhere, the AX2 and the G4 seem to work on different tracks.
_____
Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
http://cotharyus.net
Reply
11-04-2007, 11:14 AM,
#21
 
abs1nth Wrote:but svn trunk reproducibly causes a kernel panic when shaders are enabled.

i filed a bug with apple for this. btw it goes away when disabling shadows.
Reply
11-18-2007, 12:37 PM,
#22
 
I got Leopard Big Grin
Reply
11-18-2007, 07:31 PM,
#23
 
^^^ congrats ^^^
Reply
11-19-2007, 11:58 PM,
#24
 
lmao... i started this thread... mwahahaha i new there would be SOME issue. now how to dissable shaders?
Reply
11-19-2007, 11:59 PM,
#25
 
abs1nth Wrote:there are usually no compatibility problems, apple would be more than dumb to sell an OS upgrade that breaks normal 3rd party software. on the contrary, i expect the OpenGL/GLSL stuff to work a lot better in leopard.

------->anyway this thread is kinda pointless. why not just wait a week and speak up IF there are really any problems.<----------

just wanted to say... hahahahahahahahahahahha i was right
Reply
11-20-2007, 10:58 AM,
#26
 
:roll:
Reply
11-20-2007, 06:55 PM,
#27
 
lol. so any help or what? Big Grin Big Grin
Reply
11-21-2007, 01:35 PM,
#28
 
Code:
[ display ]
FOV = 45.000000
anisotropic = 0
antialiasing = 0
car_shadows = off
depth = 16
fullscreen = off
height = 500
input_graph = on
lighting = 0
motionblur = off
mph = on
reflections = 0
shaders = off
shadows = off
show_fps = on
show_hud = on
skin = simple
texture_size = medium
trackmap = on
view_distance = 500.000000
width = 800

All graphics options including shaders are in that section of the config file. It's in ~/Library/Preferences/VDrift
_____
Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
http://cotharyus.net
Reply
11-21-2007, 09:52 PM,
#29
 
i changed it... still no go. whats odd is now i cant backtrace it now because it wont crash when ran from terminal... only from the app/ interface
Reply
11-24-2007, 02:34 AM,
#30
 
bump for no reply... come on ppl Tongue Tongue
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)