Heres everything. i decided to post it all just in case if you can find something
Code:
Last login: Sun Nov 18 10:46:48 on console
Macintosh:~ David$ gdb /Users/David/vdrift/tools/osx/build/Debug/vdrift.app/Contents/MacOS/vdrift
GNU gdb 6.3.50-20050815 (Apple version gdb-768) (Tue Oct 2 04:11:19 UTC 2007)
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "powerpc-apple-darwin"...Reading symbols for shared libraries ................. done
(gdb) run
Starting program: /Users/David/vdrift/tools/osx/build/Debug/vdrift.app/Contents/MacOS/vdrift
Reading symbols for shared libraries +++++++++++++............................................................................... done
Found config file /Users/David/Library/Preferences/VDrift/controls.
Found config file /Users/David/Library/Preferences/VDrift/VDrift.config.
Version of game: 2007-11-16
Skin name not found in config file...
Reading symbols for shared libraries .. done
Directory /Users/David/vdrift/tools/osx/build/Debug/data/skins/.DS_Store/menus does not exist! Skin .DS_Store not loaded.
Directory /Users/David/vdrift/tools/osx/build/Debug/data/skins/.svn/menus does not exist! Skin .svn not loaded.
Directory /Users/David/vdrift/tools/osx/build/Debug/data/skins/SConscript/menus does not exist! Skin SConscript not loaded.
Warning: option-47 is missing its default value. Assuming "".
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Run with -verbose for troubleshooting.
Run with -nosound to disable sound.
Run with -benchmark to play a replay and output benchmark data.
0 joystick(s) found:
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Card supports: drawbuf1 auxbuf0 antialiasing anisotropy8 cubemapping shaders multitexturing16 texture_rectangle depth_texture shadow framebuffer_objects
Card does not support:
Status: Using GLEW 1.4.0
Fragment shaders enabled
Loaded shader package simple
Loaded shader package full
Loaded shader package full-noshadow
Loaded shader package blurpass
Loaded shader package depthgen
Framebuffer object complete
Framebuffer object complete
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries .. done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 512
Size: 2048
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_PROTECTION_FAILURE at address: 0x00000000
0x00000000 in ?? ()
(gdb) bt
#0 0x00000000 in ?? ()
Cannot access memory at address 0x0
Cannot access memory at address 0x0
Cannot access memory at address 0x0
Cannot access memory at address 0x0
Cannot access memory at address 0x0
#1 0x000f5914 in SHADER::UploadActiveShaderParameter1f (this=Cannot access memory at address 0x0
Cannot access memory at address 0x0
Cannot access memory at address 0x0
0xcf1224, param=Cannot access memory at address 0x0
@0xbfffd180, val=Cannot access memory at address 0x0
0) at /Users/David/vdrift/tools/osx/../../src/shader.cpp:228
Cannot access memory at address 0x0
Cannot access memory at address 0x0
Cannot access memory at address 0x0
Cannot access memory at address 0x0
Cannot access memory at address 0x0
#2 0x000f6ea4 in SHADER_MANAGER::UploadActiveShaderParameter1f (this=Cannot access memory at address 0x0
0x260474, param=@0xbfffd180, val=0) at /Users/David/vdrift/tools/osx/../../src/shader.cpp:287
Cannot access memory at address 0x0
Cannot access memory at address 0x0
#3 0x000541f0 in GRAPHICS::DrawScene (this=0x260340) at /Users/David/vdrift/tools/osx/../../src/graphics.cpp:322
#4 0x00042588 in GAME::drawGLScene (this=0x25cc18) at /Users/David/vdrift/tools/osx/../../src/game.cpp:876
#5 0x000477b0 in GAME::Start (this=0x25cc18, args=@0xbfffddc0) at /Users/David/vdrift/tools/osx/../../src/game.cpp:1719
#6 0x000b05c0 in SDL_main (argc=1, argv=0xc0ac50) at /Users/David/vdrift/tools/osx/../../src/main.cpp:26
#7 0x00004698 in -[SDLMain applicationDidFinishLaunching:] (self=0xc3c0e0, _cmd=0x95069720, note=0xc2fb90) at /Users/David/vdrift/tools/osx/SDLMain.m:196
#8 0x9431f788 in _nsnote_callback ()
#9 0x94ab19dc in _CFXNotificationPostNotification ()
#10 0x9431cfbc in -[NSNotificationCenter postNotificationName:object:userInfo:] ()
#11 0x93aafc80 in -[NSApplication _postDidFinishNotification] ()
#12 0x93aafb98 in -[NSApplication _sendFinishLaunchingNotification] ()
#13 0x93a37480 in -[NSApplication(NSAppleEventHandling) _handleAEOpen:] ()
#14 0x93a36cb8 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] ()
#15 0x9433ffe0 in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] ()
#16 0x9433fdb4 in _NSAppleEventManagerGenericHandler ()
#17 0x90dc3d14 in aeDispatchAppleEvent ()
#18 0x90dc3c1c in dispatchEventAndSendReply ()
#19 0x90dc3a20 in aeProcessAppleEvent ()
#20 0x94bbf684 in AEProcessAppleEvent ()
#21 0x93a349dc in _DPSNextEvent ()
#22 0x93a341f4 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] ()
#23 0x93a2deb0 in -[NSApplication run] ()
#24 0x000045d8 in CustomApplicationMain (argc=1, argv=-1073743520) at /Users/David/vdrift/tools/osx/SDLMain.m:174
#25 0x00004a2c in main (argc=1, argv=0xbffff960) at /Users/David/vdrift/tools/osx/SDLMain.m:275
(gdb)