06-28-2007, 10:52 PM,
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reece146
Member
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Posts: 187
Threads: 26
Joined: Oct 2006
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Latest SVN, OS X And Audio?
Sorry if I'm out of the loop on this...
What's the poop with audio with the SVN version under OSX/PPC? Is audio working now or is it still broken?
Just wondering if I should update or not.
Thanks.
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06-29-2007, 07:24 AM,
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abs1nth
Senior Member
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Posts: 358
Threads: 5
Joined: Sep 2005
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Re: Latest SVN, OS X And Audio?
reece146 Wrote:Sorry if I'm out of the loop on this...
What's the poop with audio with the SVN version under OSX/PPC? Is audio working now or is it still broken?
Just wondering if I should update or not.
Thanks.
it's working halfway now
no more random static, single sound files are played fine but since there are still problems with the mixing there are still annoying mis-tones.
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06-29-2007, 07:56 PM,
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reece146
Member
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Posts: 187
Threads: 26
Joined: Oct 2006
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Re: Latest SVN, OS X And Audio?
abs1nth Wrote:it's working halfway now
no more random static, single sound files are played fine but since there are still problems with the mixing there are still annoying mis-tones.
Thanks for the update. I guess I'll keep the old one around for a while.
I read in the other thread that your PPC machine died. If you need someone to run some code snippets for testing go ahead and send them to me and I'll try what I can.
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08-04-2007, 12:58 PM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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cotharyus Wrote:Is anyone having problems with the current svn?
EXCEPTION: /Users/laurencesanford/Projects/vdrift/tools/osx/../../src/3dmath.cpp, line 761: vertex length is negative..??: nan
nan
nan
nan
yeah, i see the same thing at monza and i think lemans. the following patch fixed it for me:
Code: --- src/3dmath.cpp (revision 1794)
+++ src/3dmath.cpp (working copy)
@@ -730,6 +731,7 @@
//optimization!
if (x == 0 && y == 0 && z == 0)
return 0;
+ if (isnan(x) || isnan(y) || isnan(z)) return 0;
float sl = x*x+y*y+z*z;
but i still haven't figured out why x,y,z are nan in the first place.
--alex--
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