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Track creation. omfg
04-27-2007, 01:56 PM,
#1
Track creation. omfg
Ive been cruising the forums and trying to figure this out on my own but its proving to be very difficult. I managed to get blender, create a basic track with a tutorial, and export it into a *.joe format. From there things get shaky.

I tried to edit the list.txt file for only the base track. When I load the game I just fall. I dont know what files need to be in the track directory or anything. I have the other tracks as a reference but I dont get much. Like whats roads.trk for?

heres my list.txt

Quote:# File generated by listedit, a VDrift track editor tool

1

#entry 0
O.joe
roada.bmp.png
1
0
0
0
1.0
0
0
1
1.0
0.9
1.0
0.0
-Yoshi-
www.slidewaysonline.com
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04-27-2007, 03:15 PM,
#2
 
I'm not sure if Listedit has been used on Windows ever, theoretically it should compile fine, but there's no existing build setup for it yet. Here's the documentation though for the list.txt files and the listedit tool:

http://wiki.vdrift.net/index.php/Listedit_tool
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04-27-2007, 11:06 PM,
#3
 
The roads.trk file defines where all of the roads are... you need that to be able to drive smoothly on your roads. It's generated with the help of the track editor. The track.txt defines things like your start position... also very important, also generated with the help of the track editor.
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