Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Brake strength
11-20-2006, 05:50 PM,
#16
 
kcid, maybe you and I need to work together, because I'm a terrible 3d modeler, but I do know a fair amount about car setup and physics. Interested in some ideas far cars I'd like to see?
_____
Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
http://cotharyus.net
Reply
11-20-2006, 10:15 PM,
#17
 
Nice work! It's a much more balanced car now.

I checked in one change though: I adjusted the camber/caster values. I'm not sure exactly why, but giving it those values stops it from wobbling slowly left to right at high speeds when disturbed.
Reply
11-21-2006, 07:16 AM,
#18
 
I'll explain the physics of why that stabilizes it to you later. I'd probly crash the db if I put all in one post here Smile - I hadn't gotten that far, but there are two or three cars that do that, and even more that need minor tweaks to get them to within the realm of realism.
_____
Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
http://cotharyus.net
Reply
11-21-2006, 04:04 PM,
#19
 
The XM wobbles too...if you could fix that one too, that'd be great... Smile
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)