cotharyus Wrote:On some tracks (Ruud in particular springs to mind) I've noticed that there is apparently no armco image (guard rails) for the outside of the track - in other words, there is a structure there that you can't see and will run into getting back on track. Having these visible from off track would be helpful for me, since when I spin off track, I have a tendancy to be carrying huge amounts of speed. Just a thought.
I've run into this problem too, especially on Ruudskogen. The rails need a backing added to them which we could use Blender to do, however right now we lack a way to convert our model files from either JOE (.joe) or their original Racer format (.dof) to something Blender can open. This is something we will need eventually as we have more need to edit our tracks, and problems like this demonstrate that need...
reece146 Wrote:I ask becaise there are as some places where high speeds and uneven terrain are required to do a "Duke boys" style jump back into the track. Some parts of the track don't seem to have many gaps in it to get back on via driving. I'm thinking of the 'Ring in particular.
Yeah there have been a few times where I've had to find something to ramp myself back on to the track somehow (actually...this is kind of fun!
). There is no control to get directly back onto the track, however there is a *hidden* control - press the R key to reset the car to the start position. This is really sort of a development tool and will disappear eventually...
The reset function used to put the car back on the track from a crash but with the new track system it disappeared. I personally think it's unrealistic and we shouldn't have it, but as you mention our tracks are not quite good enough to allow this and still keep the cars from leaving the "allowed driving area". Maybe we should consider putting it back. Joe, how hard would this be to do with the modeled tracks? And perhaps instead of dropping the car on the track, we should put it in the grass pointing in the right direction. If this function also had a mandatory 2 second time penalty (car is held for 2 sec after reset) then I'd be happy with leaving the reset function in-game.