Keyboard control updates in SVN
While this most notably improves keyboard play it also helps when using mouse buttons or joystick buttons as gas/brake controls (or other "analog" type controls).
Basically I set up a sort of "ramp" so that when a key or button is pressed, that control gradually increases until reaching its maximum value, instead of just jumping straight up to 100% immediately (the way it used to work). When the key or button is let go, the control gradually falls back down to 0% (again rather than immediately as before). Controls fall off a little slower than they rise, so that it's easy to keep braking or keep accelerating. It is still possible to rev the engine up and break the tires loose this way, so drifting should still be possible.
Please test this out and let me know what you all think. Does this make VDrift drivable with a keyboard? For me, it has become a whole lot easier - I can get around some of the trickier tracks several times in the very fast cars without spinning...Does anyone have any other suggestions on other ways to make keyboard play easier?
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