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Earning money for our Vdrift game.
10-27-2007, 02:44 PM,
#16
 
Er. Lets see. I vote we make the game the way we see fit atm, and when we actually get enough attention for the need for it to be one way or another, we make it however it needs to be. I don't think whether in game ads and realism and legal questions about which ever way you go is worth the fight at this point.
_____
Cotharyus
Remember: Horsepower is how hard you hit the wall. Torque is how far you take it with you.
http://cotharyus.net
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10-27-2007, 07:46 PM,
#17
 
cotharyus Wrote:I don't think whether in game ads and realism and legal questions about which ever way you go is worth the fight

I agree... let's not rush to fix a problem that we don't have.
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04-23-2018, 06:47 PM,
#18
RE:
(10-27-2007, 07:46 PM)joevenzon Wrote:
cotharyus Wrote:I don't think whether in game ads and realism and legal questions about which ever way you go is worth the fight

I agree... let's not rush to fix a problem that we don't have.
Hi, 
I hope I am writing this message to right place.
I am a master student in advertising and I want to use Vdrift for my experiment design. 
I need to change advertised brands in the game with the 5 brands I have. 
Since It will be only used in my research there will be no copyright issues.
Is It possible to make it. 
Even though It is small, I have a budget. What is your idea?  Could I find anyone interested? 

Thank you for your work in the project. 
Serdan
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