07-12-2006, 07:07 AM,
|
|
storry
Junior Member
|
Posts: 5
Threads: 1
Joined: Jul 2006
|
|
career game
Hello
I installed vdrift on Linux Suse10.0 and I am wondering why I can´t start an career game.
What have I to do??
There is also no sound. Please help me!!!
|
|
11-12-2006, 11:32 AM,
|
|
rookie1
Member
|
Posts: 231
Threads: 32
Joined: Nov 2006
|
|
thelusiv Wrote:Before we start on career games we really need to clean up the VAMOSWORLD class and set up some kind of player management system.
The career game system will be a part of the points system, which we need to figure out. How will players get points and how will their score be calculated? Obviously time is one way we can score, and should be one way in which we do game scoring, but we've discussed before scoring players on drift quality. How will we do that? Sorry for bringing up an old thread. But i found the following in wikipedia page on drifting ( http://en.wikipedia.org/wiki/Drifting_%28motorsport%29) could of help
Quote:Drifting competitions are judged based not on the time it takes to complete a course, but on line, angle, speed, and show factor. Line involves taking the correct line, which is usually announced beforehand by judges. Angle is the angle of a car in a drift, the more the better. Speed is the speed entering a turn, the speed through a turn, and the speed exiting the turn; faster is better. The show factor is based on multiple things, such as the amount of smoke, how close the car is from the wall, and the crowd's reaction. It is based on how "cool" everything looks.
To make judging less ambiguous, the DriftBox has been introduced to D1GP, it uses GPS/accelerometers to measure the angle, speed and g-force during a run. This takes the guesswork out of judging the angle and speed of the drift.
|
|
11-12-2006, 07:21 PM,
|
|
reece146
Member
|
Posts: 187
Threads: 26
Joined: Oct 2006
|
|
cotharyus Wrote:With that brought up then, lets consider the possibility of using two different types of scoring, and you can select which type you want - one for drifting, and one for .....old school?...driving.
x2
AFAIK old school relies on one thing: lap times. Makes it easy to code up?
|
|
|