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Texture rendering in old VDrift version
08-14-2017, 03:42 AM,
RE: Texture rendering in old VDrift version
(08-12-2017, 04:40 AM)NaN Wrote: On some of the screenshots it looks like the uvs are messed up. Did you change anything in the texture loading code?

You could try checking the track in blender. Import the jpk to see how the water texture looks.

Thank you so much for looking into this.
I did import the jpk into blender and got the attachment. It looks like hav-02-dof00 is not rendered at all. Maybe like you say uv is wrong so the texture is rendered from behind with culling on. I will look at list.txt (is there culling set ?) .
Over all I have the impression that the whole axis are rotated in the new code, tracks and cars compared with 2007. In order to use new cars I need to change (x,y,z) to (y,-x,z) (like 90deg rotation) .
Do the UVS look strange in the blender rendering?

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RE: Texture rendering in old VDrift version - by lucifesta - 08-14-2017, 03:42 AM

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