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VDrift 2014-09-22 release
09-28-2014, 08:31 PM
Post: #16
RE: VDrift 2014-09-22 release
i never understand how the mass of the car is set up with that particles...
and how in the world is it possible to have the right mass for the car
like i want the body to have like 1800 kg how to set up that with the particles.
ALSO IMPORTANT FACT! SUSPENSION SETUP OF A LOT OF CARS ARE BAD.example for CS the coilovers are making the car not handling good and i suppose CS is not the only one that lack good suspension.
I have like 4 or 5 cars that i remade/made new and ill post them soon.if you can tell me how to set up particles for cars i can fix them myself Smile Thanx
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10-02-2014, 06:21 AM
Post: #17
RE: VDrift 2014-09-22 release
I would recommend that Driver Mass should be 0 and the car is good with that Or add a particle equal in mass to the other side of the car that will fix the issue.
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10-03-2014, 06:43 AM
Post: #18
RE: VDrift 2014-09-22 release
(10-02-2014 06:21 AM)slickx Wrote: In order to view links, you must have to reply to this thread.... Or add a particle equal in mass to the other side of the car that will fix the issue.
That is pretty much the fix I've used ( [balance-weight] in the car files ). Still some cars (like the CS) had some of their other masses slightly offset, from previous balancing efforts I guess.
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