RE: real world car parameters
Thanks, Nan.
What about downforce? 360.car notes the ground effect value which I assume are translated into simulated parameters in the wing* sections. Does this translation rely on the tuner's intuition, formulas, or somewhere in between?
For the curious, I'm asking these questions because of a thread I started on the Speed Dreams developer list. That discussion concluded that the SD simulation can get close to real world perfomance, but many parameters, such as ground effect downforce, clearly depend on the tuner's intuition more than real world parameters.
