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Lighting in Vdrift
06-02-2013, 12:50 PM
Post: #1
Lighting in Vdrift
So, I'm currently working on a new version of Le Mans, the famous track for 24 hours endurance race.

Maybe it would be crazy to race during 24 hours.

But can we try to develop a 24 minutes race with cycle day/night ?
Is there a way, with Blender, to develop lightings for Vdrift ?
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06-02-2013, 04:17 PM
Post: #2
RE: Lighting in Vdrift
We could give it a try. It is a bigger thing though, so everything else would have to wait. And it would only work with shaders, I really don't event want to try to make it work without.
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06-03-2013, 06:03 AM (This post was last modified: 06-03-2013 06:04 AM by berzingue.)
Post: #3
RE: Lighting in Vdrift
Really, if it's too big and if there are others prioritys, then please develop all most important things before ! just put "cycle day/night" in the wishlist. Undecided
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06-22-2013, 04:39 PM (This post was last modified: 06-22-2013 04:40 PM by NaN.)
Post: #4
RE: Lighting in Vdrift
Duh, lighting simulation seems to take a bit longer than expected. I hope to have something to show soon though.

Anyone watching lemans btw?
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