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WIP Cars
10-13-2013, 04:34 PM, (This post was last modified: 10-13-2013, 04:37 PM by NaN.)
RE: WIP Cars
Sorry, busy with RL stuff. Don't want to make any promises, but will try to get it out before next weekend.
11-13-2013, 07:21 AM, (This post was last modified: 11-13-2013, 09:37 PM by slickx.)
RE: WIP Cars
I begun making my own cars since i want to be good at it
this is just a WIP let me know what you think
[Image: g06o.jpg]
11-13-2013, 09:36 PM,
RE: WIP Cars
[Image: lyxm.jpg]

Uploaded with

Kind of final car model rendered in cinema4d(no interior)
11-20-2013, 02:52 PM,
RE: WIP Cars
Looks clean, sub-d modeling? Post some picks with wireframe overlay maybe? Wink
11-21-2013, 09:52 AM, (This post was last modified: 11-21-2013, 09:53 AM by slickx.)
RE: WIP Cars
(11-20-2013, 02:52 PM)NaN Wrote: Looks clean, sub-d modeling? Post some picks with wireframe overlay maybe? Wink

No Sub-D modeling,i used just the right amount of polys to make the car look good enough and still keep the body with a decent polycount(not sure yet but still around 10000 or more?! ) Glad to hear from you NaN.Any News?
Is it possible to use a .FBX file format type instead the .md2 (is i remember correctly ) since the .fbx have more options..idk?
Here is the wire [Image: mmpd.jpg]
11-24-2013, 02:09 PM, (This post was last modified: 11-24-2013, 02:09 PM by NaN.)
RE: WIP Cars
Nice wires.

I've got zero time for VDrift at the weekend, thus the continuous delays. But we will get there.

I think it is a good idea to focus on modeling, can be useful outside of Vdrift as well.

FBX is a closed format I think (no official/open documentation). But blender seems to have limited support for it, can be used as a starting point for a possible implementation (or fbx -> jpk tool).
11-29-2013, 08:12 AM,
RE: WIP Cars
[Image: c6ns.jpg]
[Image: nl24.jpg]
Honda 2000 work in progress
12-02-2013, 06:41 PM,
RE: WIP Cars
is there a problem with the forum and the Wiki page?The wiki page wont work...
12-04-2013, 11:42 AM,
RE: WIP Cars
Noticed it too, no idea what is going on.
12-08-2013, 09:53 PM,
RE: WIP Cars
[Image: 9bwi.jpg]
[Image: 8aqo.jpg]
[Image: qrv4.jpg]
[Image: fxju.jpg]

STill Work in progress,though not more work needed to finish.
Rendered in cinema4d.
12-15-2013, 06:22 AM,
RE: WIP Cars
Any news? I finally got the s2000 HD version of the car done just needs some textures and its ready to go in Vdrift.
As i can see the forum is pretty much dead but i am still working on cars just because i like to model them.Any feedback would do great.

Also there are some issues with a lot of cars and i will put some ideas of mine for the game:
1.does the numbers in Particles(that are used for weight distribution) represent kg? and is that the only way to set the car's weight?
2.why the wheels have no Mass or if i add a Mass= 10 for example it does not seem to work.
3.the Wheel Hinge for most of the cars is set up wrong..i would like to have a simple drawing of how actually the hinge is working..although i made my own research on subject i'd like to see if i am right.
4.In order to drift the car must have a lot of tuning especially the suspension,engine and mass distribution.For this in the menu can be added a Tuning Cars tab that can be accessed even on the track so its easy to test and drive the car without having to edit the Car file from outside the game.
5.New menu system with tabs-easy to access Car looks and some parts tuning.Also can we add different parts like "suspension" and "superchargers" ? I can make some visuals for menu.
6.The Multiple car file is AWESOME!!! its so great to be able to compare Before and after.
PLEASE release a new build...
7.I modeled some cars and tried like 4 types of modeling,texturing,trying to get the cars as good looking and good for game as i could.i finally got the best looking car s2000 but in order to put it in game i wanted to weld the glass to the body but still have the reflection of the car on the glass but i wanted the glass to be transparent but i cant... i will post latter a Map of car UW's in witch the car parts have they'r own places .
Hopefully i didn't killed anyone with boring stuff Smile) Cheers!!
12-15-2013, 09:32 AM,
RE: WIP Cars
[Image: 7ka9.jpg]

This is my idea of car UW template so there is no confusion on what parts go where.

This is the template for Rims/wheels whatever you can call them.
In the middle there is where the Spokes or inner part of the wheel goes
[Image: oetj.png]

Waiting for feedback.Thanx!
12-15-2013, 07:46 PM,
RE: WIP Cars
here the XS or Honda S2000 please test it and let me know how it works.
01-18-2014, 06:53 AM,
RE: WIP Cars
NaN any new build?
06-12-2014, 06:14 AM, (This post was last modified: 06-12-2014, 06:16 AM by slickx.)
RE: WIP Cars
[Image: porche_911.jpg]

New Porshe 911 done modeling.

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