Game Controls
So fooling around with torcs a little bit has led me to believe that the current way we handle controls is not optimal. I do like the way vdrift adapts to rapid joystick movments and smoothes them out (makes driving eaiser and more realistic), that is one thing vdrift got right over torcs. What I think we could do differently is the way we for one handle inputting controls, and two the way we handle axis.
I know some of this will change with the menus-v2 branch but I was just wondering where we were currently and what future plans were. My thoughts were that if two commands shared the same axis to automatically map them +/- rather than making the user decide. We could then do calibration similar to torcs where we have the user perform various actions which we interpret properly.
Just some thoughts.
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