procedural tires modification
hey guys. i recall a few months back someone was asking how to use just a mesh as a tire instead of the procedural ones that generate from a tire code. i've been sortof mulling this idea over.
since, when a tire is generated from the tire code, all the tire code stuff is at the front of the function (and then the rest is a massive amount of vertex, triangle and normal calculation), it may be fairly easy to de-couple that and make two front ends for the function. one that takes a tire code and one that takes raw floating point values and lets you make a tire of any proportions you like (so long as it has the same basic structure of vertex rings).
would this be a good thing to invest time in? or should i just bank on any tire that doesn't have a code being so irregular that a different front-end can't fix it, and they'll just need a mesh.
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