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Antialiasing causes segment violation
05-30-2011, 03:03 PM,
Antialiasing causes segment violation
INFO: Multithreading enabled: 2 processors
INFO: Starting VDrift: development-full, Version: exportado, O/S: Unix-like
INFO: Home directory: /home/antonio
INFO: Settings file: /home/antonio/.vdrift/VDrift.config
INFO: Data directory: data
      DATA_DIR: /usr/local/share/games/vdrift/data
INFO: Log file: /home/antonio/.vdrift/log.txt
INFO: SDL initialization successful
INFO: Automatictally setting depth buffer to 24-bit because shadows are enabled
INFO: SDL video query was successful
INFO: Enabling antialiasing: 4X
ERROR: Display change failed: 1024x768x32 24z fullscreen=0
ERROR: Error: Couldn't find matching GLX visual
vdrift: src/graphics.cpp:328: void GRAPHICS_SDLGL::ChangeDisplay(int, int, int, int, bool, unsigned int, std::ostream&, std::ostream&): Assertion `0' failed.
SIGABRT detected, releasing the mouse
Violación de segmento

This happens when I enable antialiasing.
05-31-2011, 10:35 AM,
From this thread ( I see you're using the nouveau open-source hardware accelerated driver for nvidia cards. Perhaps it doesn't support multi-sample antialiasing?
05-31-2011, 04:50 PM,
I've been looking for it but I couldn't find anything about it. Thanks for your reply.

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