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All meshes and textures in car folder
03-31-2011, 01:02 AM,
All meshes and textures in car folder
Can somebody can make this?To put the brakes, wheels and tires(mesh and textures) in the car folder.
04-01-2011, 06:32 PM,
don't like the procedural generated meshes?? in most cases they're higher resolution than the one's they were replacing. and they're much easier to make textures for.

you can still make a custom wheel style mesh. you just have to scale it so it fits inside a 1m circle and make sure the texture has a similarly colored strip of pixels across the bottom (25% of the height i think). then the engine will make the tire and rim to go with your wheel.
04-02-2011, 09:02 AM,
zimluura Wrote:don't like the procedural generated meshes??
No,and it will not look very well on a buggy: [Image: ZGYNx.png].I also have(converted) the suspension components,how to make it to work?This is a model converted from Dirt.
04-02-2011, 02:49 PM,
You should be able to use your own meshes. I'll look into it. Our wheel setup seems to be too complicated.

BTW the tire/wheel meshes, textures and config files in carparts directory are meant as a fallback/shared data. The game looks for them in the car directory first.
04-02-2011, 10:02 PM,
how do they list tire sizes on a buggy?

at the moment tire meshgen should handle any standard size. but the function shouldn't be too hard to adapt to make practically any tire.

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