Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
01-23-2011, 02:07 PM,
joevenzon Wrote:What's that mean?
i'm wondering the same thing, and is no help.
01-23-2011, 04:02 PM,
Quote:What's that mean?

Quote:there is no rolling resistance on the track itself so it's probably something else as well.
With RollResistanceCoefficient = 1.0 you have asphalt rolling resistance. The old code omits the multiplication with tire normal force resulting in a very low rolling resistance. The F1 generates a lot of downforce increasing normal force/rolling resistance with velocity. It still shouldn't top out at 130mph. I guess the quadratic rolling resistance coefficient of the tires is too high, haven't checked the numbers though.
01-23-2011, 10:37 PM,
To jack something in - cease doing something

[for the benefit of those not wishing to click on the link]

I note the lack of a response. :roll:
01-24-2011, 01:05 PM,
The rolling resistance issue is still there fix is wip just need to do more testing.

Quote:I note the lack of a response.
I do not plan to continue to work on the previous code. But yes there is a branch:

Forum Jump:

Users browsing this thread: 1 Guest(s)