Meeting summary: Introductions
Here is the summary of the meeting as promised. I will post it by topic. Sub-topic prompts are in bold, people's names are in italics. If a person's response is not listed below the prompt then they had no response for that question (I didn't accidentally leave them out). Any times are EST.
Present at the beginning of the meeting were Venzon, thelusiv, _nan_, and zimluura (fudje joined later).
I hope I have accurately represented the meeting. Please post if you feel I've made some error. Message me if you want a full log of the meeting.
I will provide links to other topics for further discussion of those particular topics. Please use this thread for any comments on the meeting itself.
OK, let's begin the meeting. Please introduce yourself.
thelusiv: i'm Chris (28) from the southeast USA. i finished a BS degree in Computer Science about 3 years ago. i work as a software developer at a university, focusing on driving simulator data analysis and related issues. i have been working on VDrift on and off since June 2005. i am recently back from a ~1 year break.
zimluura: i'm ny dedes, live in use/virginia/richmond. built the tc6, the le, and am working on the att
Venzon: i'm joe (28), i started the project but haven't had as much time to work on it recently. i live in the northwest US and work as a software engineer for a video game company
_nan_: I am Sergej Forat a software engineer from located in Nuertingen/Germany
fudje: I'm Francis, 25, undergraduate Computer Science student from south-eastern Australia. One of my less desirable skills is the ability to accidentally turn 15 mod 12 into 5 instead of three.
How did you first hear about VDrift?
thelusiv: i think it was on happypenguin or linux game tome, which i read regularly at the time.
zimluura: found it on the internet, wanted a good car racing game for pc
_nan_: looking for an os car racing game
What is your favorite thing about VDrift?
thelusiv: that is hard to say, but i guess what attracted me in the first place was that this racing simulator was fully open source *and* it had high-quality physics.
Venzon: it's a wide enough project that there are a lot of fun bits to work on
zimluura: that i can build stuff for it, and that, since it's opensource, it can evolve
_nan_: source code access ;)
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