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Mac OS X VDrift with Network/Multiplayer
12-03-2010, 07:40 AM,
Mac OS X VDrift with Network/Multiplayer
Hi all folks,
maybe I'm wrong, but I can't find the Network Options in VDrift for OS X.

In the README I find, ...

Quote:1.2. Q: How to play a networked multiplayer game?
A: Network Play

The network play that is included is free drive mode. Only two players are
allowed, and no collision detection is done between the cars yet. One
player acts as the server and the other connects as a client. The server
must have UDP port 1234 open to the machine running the VDrift server.

The server player starts a new game, selecting the car he wishes to drive
and the track to drive on. He should choose the networked free drive mode,
then select "host", and start the game.

Then, the client starts a new game in networked free drive mode but
selects "client" and enters the server player's ip address instead of
selecting host. (To change between host/client use the up/down arrow
keys.) Now, the server player's game will be reset, and the client
player's car will appear in front of him. Both cars can then drive on the
track simultaneously.

But I can't find an Option/Button to select the Network Free drive Mode.

Any idea how to do this with Mac OS X.

12-03-2010, 10:02 AM,
The README is outdated, that feature is no longer working and has been disabled.
12-03-2010, 10:41 AM,
Also for multiplayer,it can be made a splitscreen mode?
12-03-2010, 11:01 AM,
There is currently no multiplayer support either. TORCS does support split-screen multiplayer:
12-03-2010, 11:12 AM,
I know that,but Vdrift physics are better,and I would like to play Vdrift in splitscreen.
12-04-2010, 12:04 PM,
Thanks for your answer thelusiv.
Seems to be some of the docs are outdated.

Quote:== VDrift for OS X ==

- Installation -
OS X support will be in the next version.

Fortunately an OS X Version is available.
Thanks for your help, Lutz

I know, a multiplayer mode is very difficult to implement, but it's nice to play, see SuperTuxKart.
12-04-2010, 12:46 PM,
All of the docs are very outdated. I may get round to updating them some time.

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