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tyre/tire selection
06-14-2010, 05:11 PM
Post: #46
 
The brake caliper looks cool, will add it asap.
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06-14-2010, 05:56 PM
Post: #47
 
thanks, i'll try to get a better texture on it. maybe a photo from my car's caliper.
also gotta plunge through all the wheels, i think i've done 3 out of 24.
...maybe gonna get some coffee first...
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06-14-2010, 07:15 PM
Post: #48
 
i just realized i'm not doing the misc1 textures. but i'll take a 2nd pass for those. should be easy as the first pass is where i gotta reposition things to get better uv distribution.
just make sure that i've gotten around to the misc1 textures before deleting any of the old ones (i'll need them for reference).

not 100% sure how to handle the tyrell at the moment.
maybe:
oem_wheel_front
oem_wheel_rear

it looks like your .car format will make that smooth. (as well as making the tyrell possible, for that matter)


[edit]
F1 cars will also probably present some issue. at first i was going to use their own rim and have it fit inside the mesh_gen one, because the fl cars have much different proportions than most cars.

doing things that way will mean i must make both front and rear wheel meshes despite them being similar designs. means twice as much work per car, but oh well. i still got like 16 regular cars to do.

doing it the other way might work, but the rim might not look right. didn't compare the mesh_gen functions with F1 wheels that much.

any thoughts?


[edit 2]
ok, i think i got all of them done (with misc1 textures too). so much of the work was texture chopping stuff, that it's entirely possible that i didn't size/position some of the meshes correctly. if that's the case, just tell me what needs to be fixed and i can go back over it.
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07-07-2010, 02:30 PM
Post: #49
 
been noticing that the brake rotors are nearly 2 dimensional.

found this in car.cpp at line 152:
float thickness_mm = 0.05;

a tc6 front rotor i have here is something like 26mm thick. the rear rotor is only like 7 or so.

is this for positional debugging?



also, does anyone think using the same code with a different texture, and different input dimensions might be a satisfactory brake drum?
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07-07-2010, 05:57 PM
Post: #50
 
It's a bug. The thickness is meant to be 0.05m => 50mm. There is another bug with the wheel mesh scaling(T73, oem_wheel).
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07-07-2010, 09:41 PM
Post: #51
 
i remember thinking that i didn't really know what to do with any of the f1 cars wheels. i'll take a look at it and see if i can get something to work ok.


what about the brake drum idea? i threw together a texture that might work.


[edit] got a P34 wheel up and checked in. i think the thing that confuses me about f1 cars is that the front and rear wheel are of such different sizes and styles. looks like the car loading code will allow me to make an oem_wheel_rear.joe and leave it in the same directory. but i think it just gets the same texture. which it seems likely what i need to change on that one. though, i guess i can work around it.
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