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Compiling under Windows
01-07-2010, 01:29 PM,
#1
Compiling under Windows
Hello, first of all - you have a great piece of software here.

I compiled VDrift on Windows following: http://wiki.vdrift.net/Compiling#Windows
I'd like to propose some minor modifications.

1. There is no need for MSYS and MSYS DTK if you replace vdrift\tools\win\bin\build_vdrift.sh with a build_vdrift.bat containing
Code:
@echo off
echo.
echo --VDrift Windows compilation script--
echo.
echo Make sure you're running this from your VDrift folder, like so:
echo tools\win\bin\build_vdrift.bat

echo.
call scons release=1

echo.
echo Copying files:
xcopy /d build\vdrift.exe .
xcopy /d tools\win\dll\*.dll .

echo.
echo Make sure you check get the VDrift data!  See:
echo http://wiki.vdrift.net/Getting_the_development_version#Checking_out_the_data

2. To get the shaders compiled on my Intel GMA 4500MHD :lol:, I had to add a GLSL version define to vdrift/data/shaders/full/vertex.glsl
Code:
#version 120
Else it would throw an: 'constructor' : constructing matrix from matrix (reserved in GLSL 1.10)
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Messages In This Thread
Compiling under Windows - by NaN - 01-07-2010, 01:29 PM
[No subject] - by joevenzon_phpbb2_import3 - 01-09-2010, 06:22 PM
[No subject] - by NaN - 01-09-2010, 06:32 PM
[No subject] - by joevenzon_phpbb2_import3 - 01-09-2010, 10:05 PM

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