If you're interested in digging into VDrift fonts:
The font rendering in VDrift is pretty nifty, it uses a distance field (if you have shaders enabled) which, using only a small bitmap, provides exceptionally high quality (with antialiasing) even when the lettering is huge... and hardly uses any resources. It's an application of this:
http://www.valvesoftware.com/publication...cation.pdf
to fonts.
The font generator I use to create the distance fields is this one:
http://www.lonesock.net/files/SDFont.zip
from this thread:
http://www.gamedev.net/community/forums/..._id=491938
You can fiddle with adding/changing fonts; the program outputs .png and .txt files and those can be copied over the ones in VDrift/data/skins/simple/fonts if you want to see them in-game.